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  1. #1
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90

    Bowl of Embers (Hard) Gripes

    Let me preface this by saying I love the actual encounter design a lot and I'm not complaining about the difficulty at all. I could probably write a much lengthier post about how many things they got right/drastically improved on from the Darkhold designs. However, there are two major things that are just... grating on me and keeping it from being as fun as it should be. I'm wondering how many people share these frustrations, how many think they're fine, what other perceived problems there are, etc..

    Animation Lock
    This is a WoW-style "movement" fight, and I personally think that's fine, but getting hit with an eruption/plume because you can't move due to an animation that started before the cracks/magma even appeared is just annoying. There's also the lag factor, where you're well out of the way but still get hit anyway (sometimes this gets you even without animation lock). This makes me believe that their playtesting is leading them to tune for no lag and unstressed servers when those aren't the realities we're facing in the live game. "Get out of the fire" mechanics aren't fun if you can't actually get out of the fire even when you're paying attention and react quickly.

    Bland Tanking (GLA)
    Our block rate (with trait) against Ifrit must be, what, 2% without Ambidexterity up (and not very impressive with it up either)? In addition, cross-class Featherfoot 2 and Foresight 2 even with affinity seem to almost always wear off without dodging/parrying a single attack. I feel like I lost gameplay and just gained a truckload of HP to compensate, which isn't a terribly rewarding experience. I guess it's either time to test which DPS/tank hybrid beats GLA this time or just suck it up and daydream of Paladin.

    I do expect to beat this, and I'm sure plenty will, but I think the above issues remain either way (unless there's some hilarious trick that prevents him from even using eruption/plume which would be more disappointing than both of these combined).
    (1)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I'd also like to add grinding for pop items to the list. There's nothing terribly fun about killing enemy after enemy for no other reason than to get a shot at practice for Ifrit.
    (0)

  3. #3
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Animation lock is something that has been a real pain even since FFXI. Not sure why this day and age it still exists but yeah /shrug if you time it correctly you should never get locked into a dash or voidzone. I for one think the fight is really fun and applaud SE for making a fight with real mobility mechanics.

    As far as farming Lamps goes, it's a two fold win/win because you can stack up to 99 as well as Spiritbond grind 100k XP in 20 mins! More materia ftw.
    (0)

  4. #4
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    sorry is it is OOT, but do spiritbonding only work for mob defeated?I mean do exp reward from leves increase the spiritbond?
    (0)
    Aion Zwei - Masamune