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  1. #1
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70

    Healers, will the VIT adjustment for tanks hurt Dark Knights somewhat?

    Hello everyone!

    As well all know, Dark Knights "ultimate" defensive cooldown is rather stressful.
    If it goes off and Living Dead activates, this ability will have you healing for a total of the Dark Knights HP or the tank will die.

    Now, the coming changes to tanks will have their HP cap increase quite a bit.
    My question is: Will this HP increase cause problems for Dark Knights suvivability?

    Seeing as how we will have to heal about 17K HP to prevent death, do you think healers who have their abilities unavailable because of cooldown will have a bad time?

    Perhaps it might affect the raid group overall since the healers will have to focus on healing said Dark Knight and forego the AoE damage coming out from everywhere?

    Will there be problems or am I worrying over nothing?
    I certainly hope I am worrying over nothing
    (0)

  2. #2
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    They said will be adjusting all tanks so they MIGHT change how living dead works.
    (0)

  3. #3
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm i think whms and asts wont feel any difference with benediction & essential dignity in their backhands... but schs could maybe get a problem if they are unlucky and/or out of stacks... good question though – we will see :3
    (0)

  4. #4
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Neela View Post
    hmm i think whms and asts wont feel any difference with benediction & essential dignity in their backhands... but schs could maybe get a problem if they are unlucky and/or out of stacks... good question though – we will see :3
    It's actually funny, running a3s with drk MT but dps takes huge avoidable damage so the last minute essential dignity comes out. It normally wasn't a big deal before, just chain cast benefic 2 on the living dead, no problem; but this time we were testing out the tanks with more vit... Healing ended up being just a little short on dispelling the walking dead debuff.

    Anyway, I hope they ease up on the healing needed for that cooldown. I mean, I don't think living dead's effect is useful enough that it would warrant the use of other cooldowns just to make it work. Well, that's going by a 1 to 1 comparison with the other "you can't kill me" tank skills, but still...
    (0)

  5. #5
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Give Scholars an excuse to use dissipation lol ( ͡° ͜ʖ ͡°)
    (5)

  6. #6
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    White mages didn't care before and they won't care now.

    As for AST/SCH, I think it depends on incoming damage rate (because if we're just healing 17-20k over 10 seconds, the problem is laughable). If the tank is taking more damage than what the healer can push in that one GCD, then the tank will never reach full health. I know from experience that an AST can burst-heal 15-18k within 1 GCD, but that's with crits and relying on that kind of luck doesn't hold in the long run. And then there's Synastry, of course.
    (0)

  7. #7
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Eisenhower View Post
    White mages didn't care before and they won't care now.

    As for AST/SCH, I think it depends on incoming damage rate (because if we're just healing 17-20k over 10 seconds, the problem is laughable). If the tank is taking more damage than what the healer can push in that one GCD, then the tank will never reach full health. I know from experience that an AST can burst-heal 15-18k within 1 GCD, but that's with crits and relying on that kind of luck doesn't hold in the long run. And then there's Synastry, of course.
    They don't need to reach full health for Living Dead recovery, just receive their full health in healing, so it actually doesn't matter if they're still being hit. In other words if they don't need to be topped off so long as the healing reaches the same value as their max HP.

    That being said LD is kind of annoying for SCH because they have to burn stacks on lustrate, otherwise they have to get lucky with crit physick to make the timer. I imagine WHM's dislike having to spend bene as well, but it does the job so much easier.

    If there's two healers healing it's easy without spending anything, but it means you don't want to LD during or close to an AoE. I don't really see the move getting any more stressful though, because honestly healing in full Vit isn't really much different from STR ACC. The stressful part is fitting that final heal into the 10 second window, and the number of heals required doesn't actually change--it's just making sure they land in time.
    (1)
    Last edited by LegoTechnic; 02-16-2016 at 03:52 AM.

  8. #8
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Forgive my ignorance, but my highest healer is a only ilvl 200 and from what I can tell, it would take 3 Cure 2/Benefic 2 to reach the max HP of a full Vit tank that is ilvl 210 without crits or healing buffs. That... is cutting it a little close if you don't already have regens on or if you don't have a spare cooldown on hand.

    So with current max VIT/HP values, there are no problems? I hope this is the case.
    (0)

  9. #9
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Erudito View Post
    Forgive my ignorance, but my highest healer is a only ilvl 200 and from what I can tell, it would take 3 Cure 2/Benefic 2 to reach the max HP of a full Vit tank that is ilvl 210 without crits or healing buffs. That... is cutting it a little close if you don't already have regens on or if you don't have a spare cooldown on hand.

    So with current max VIT/HP values, there are no problems? I hope this is the case.
    I actually did a lot of testing with a DRK beforehand, and my general result was that if I didn't use lustrate and only depended on physick + fairy embrace then most of the time the tank would die. The exceptions were generally due to crit physick, and these were also conditions where I started casting immediately after the debuff popped on, as opposed to pre-casting before the debuff. Any cycle I used a lustrate though ended in a healed tank.

    And yes, three heals in 10 seconds is typically the minimum required for LD unless your instant heal is up. If it is then you can generally cut it to two heals + that. This is for single-healing though, as if there's two healers it's overall a lot easier. If you can, you can always ask a DRK to help test out on the wasps just outside of Idyllshire. With the poison stacks even a 210 tank can trigger LD in a decent amount of time for testing.
    (0)
    Last edited by LegoTechnic; 02-16-2016 at 04:11 AM.

  10. #10
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LegoTechnic View Post
    They don't need to reach full health for Living Dead recovery, just receive their full health in healing, so it actually doesn't matter if they're still being hit. In other words if they don't need to be topped off so long as the healing reaches the same value as their max HP.
    Woah. Wait. WHAT?

    Are you telling me that if a DRK receives a healing total equal to their max HP before Walking Dead's timer runs out, the Walking Dead debuff will get removed even if their actual HP value never reaches max?

    Has this been tested or is it just a creative interpretation of the tooltip? If tests have been made, is there a video or something?
    (0)

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