That's one of the biggest downsides to being of the holy trinity when it comes to composition. It is literally and realistically impossible to be of 100% play equality and still be so radically different between each other for everything. How do you propose AST be viable in healer output without buffing their heals? I'm assuming that's what you're attacking when it comes to the homogenized argument. Do you think it should be based on cards? Cards are RNG related, so they would never be viable for anything remotely challenging. If RNG were removed and cards could heal on command, doesn't that just make them the homogenized healer again?
I mean, you people complain about AST not being unique in this game, but... what's actually unique between the other classes/jobs? The skill/spell animation? The way you'd use a said skill? Maybe that's it. Maybe it's the fact that a skill for DRG lets them jump into the air and look cool. This skill functions different from anything a MNK can do, so that equates unique! They use a graphically different weapon and animation when attacking. Unique gameplay at its finest! Totally not a carbon copy function and method between other melee jobs. Just because DRG auto-attacks, doesn't mean it does the same thing as any other auto-attack, so it's totally unique in every way possible! Thus, these points mean unique job.
That's essentially what it seems to perceive as when people complain about uniqueness lacking in a game where the holy trinity is the word of a god. The way that AST is different and similar to the other healers (now), is identical to the way melee jobs are different and similar to each other. Different looks, different potencies (though perhaps similar results), different unique functionality of skills/spells, etc. If you have a problem with the uniqueness that AST has now, be it because of a perceived lack of, then you should have a problem with practically every job within their roles.




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