I agree the entire idea behind the class and its implementation is botched. The whole concept of hybrid healer was fail from the start.
By being creative but apparently that's a lot to ask.They tried to make AST something that fits the meta. There is very little content right now, even less for people that are above 'ex primal/alexander' skill level but below 'savage' skill level, and a lot of people will attempt savage as a result. They have to come up with a job that isn't ostracized by other jobs, but also doesn't ostracize other jobs, but still feels unique enough and fun to play.
Now to compare it to SCH. You have mitigation in the form of shields, buffs and debuffs. You also have a fairy(pet) companion to heal with you. Imagine 4.0 comes out with a new healer. What are they supposed to get? You already have a pet, buffs, debuffs and shields. How are you not going to step in their 'special territory' even a little, or in WHM's, or in AST's? And what new abilities should AST, SCH and WHM get?
Last edited by ckc22; 08-27-2015 at 03:09 AM.

And then you dive into the rabbit hole where you have to do endless balancing and people will complain that their job is too weak/other jobs complain it is too strong.. now what does that remind me of..
I have no issue with Astrologian being a viable healer. I have issues with them having carbon copies of abilities that are straight up better than the original classes.
If SE find it so impossible to balance jobs without homogenizing everything into the ground then perhaps we should only have 4 jobs : Tank, Healer, Ranged Dps, Melee Dps. No need for anything else.
Sure, AST could have been an unique healer with a cool "time star mage" players even made a thread asking for unique changes, people wanted an unique healer.
But no, SE created a hybrid. That's it they're not going back.
And as we all know hybrids are a total pain to balance.
What i don't agree with you is that, why are you so bothered about their buffs?
SCH still is stronger than AST, SCH is probably the healer with the greatest amount of tools (their CDs and the fairy CDs), and WHM have a bunch of really useful CDs that can literally save a party from wipe (Divine seal is amazing, assize is awesome, Tetra is awesome, asylum, bene, etc) this whole thread is completelly unecessary.
Also just a small coment, why aren't you bothered that WHMs got their own stronger version of lustrate? Why aren't you bothered that both SCH and WHM got a big instant AOE nuke? (Indom/assize) WHM and SCH also have pretty similar abilities I could compare them aaaaaaalll day but there's no need of that, because as i said, this whole thread is unecessary.
Last edited by Muahbec; 08-27-2015 at 08:07 AM.
That's one of the biggest downsides to being of the holy trinity when it comes to composition. It is literally and realistically impossible to be of 100% play equality and still be so radically different between each other for everything. How do you propose AST be viable in healer output without buffing their heals? I'm assuming that's what you're attacking when it comes to the homogenized argument. Do you think it should be based on cards? Cards are RNG related, so they would never be viable for anything remotely challenging. If RNG were removed and cards could heal on command, doesn't that just make them the homogenized healer again?I have no issue with Astrologian being a viable healer. I have issues with them having carbon copies of abilities that are straight up better than the original classes.
If SE find it so impossible to balance jobs without homogenizing everything into the ground then perhaps we should only have 4 jobs : Tank, Healer, Ranged Dps, Melee Dps. No need for anything else.
I mean, you people complain about AST not being unique in this game, but... what's actually unique between the other classes/jobs? The skill/spell animation? The way you'd use a said skill? Maybe that's it. Maybe it's the fact that a skill for DRG lets them jump into the air and look cool. This skill functions different from anything a MNK can do, so that equates unique! They use a graphically different weapon and animation when attacking. Unique gameplay at its finest! Totally not a carbon copy function and method between other melee jobs. Just because DRG auto-attacks, doesn't mean it does the same thing as any other auto-attack, so it's totally unique in every way possible! Thus, these points mean unique job.
That's essentially what it seems to perceive as when people complain about uniqueness lacking in a game where the holy trinity is the word of a god. The way that AST is different and similar to the other healers (now), is identical to the way melee jobs are different and similar to each other. Different looks, different potencies (though perhaps similar results), different unique functionality of skills/spells, etc. If you have a problem with the uniqueness that AST has now, be it because of a perceived lack of, then you should have a problem with practically every job within their roles.
Last edited by Welsper59; 08-27-2015 at 10:00 AM.
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