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  1. #1
    Player
    Kasakari's Avatar
    Join Date
    Oct 2011
    Posts
    4
    Character
    Kasakari Zanel
    World
    Balmung
    Main Class
    Thaumaturge Lv 60

    Make Leveling Dungeon Duty Finder more viable.

    After getting Tam Tara for the 6th day in a row and suffering through getting 700 exp per kill at level 52 and seeing many times where people just left when they got it, it made me wonder.

    Why not make the dungeon exp yield based off of the base level SE? This would make it actually worth using the duty roulette useful to people while leveling and probably reduce the time wasted sitting in que waiting to replace players who realize they can get more exp in the 30 minutes of deserter then they get in the low level dungeon they were subjected to by the finder. This is probably my only complaint in the game and one that is really a pain point for anyone leveling a dps class.
    (2)

  2. #2
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    But, the exp earned at the end of the duty roulette works like that! You're supposed to earn a certain amount of experience points depending on your level, then the game subtracts all the exp supposedly given by the dungeon mobs. What remains is the reward at the end. That's why it seems so beneficial to have Ifrit, Titan or Garuda for this roulette.
    (1)
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    Plus qu'une terreur, une aide précieuse
    My question, suggested by my wife, at Paris 2019 Fan Festival: https://www.twitch.tv/videos/374470999?t=03h40m29s.

  3. #3
    Player
    Kasakari's Avatar
    Join Date
    Oct 2011
    Posts
    4
    Character
    Kasakari Zanel
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    True but you only get that for the first run of the day. After that you can queue for just the dungeons of your level. To make using the 'leveling' roulette more like a leveling option, it would make more since to just have the exp gained based on a % of your current level instead of just at the end. This way there is always a constant stream of players willing to use the roulette hopefully reducing the queue time overall.
    (0)

  4. #4
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    But wouldn't that potentially make some really low level dungeons incredibly unbalanced if we had each mob based of our current level + no roulette bonus verses having it same XP but a roulette bonus? Plus in that case, then the people who have to do trials are disadvantaged at levelling then, unless you eat a 30 min ban or convince a reroll.
    (0)

  5. #5
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I'd raher see something similar to the daily bonus, obviously not for tomes, but for those who queue to the leveling roulette while under maximum level there would be balancing toss of exp in the end of the dungeon (or one of the few leveling trials). That might even balance the queues as those who would need to do specific dungeons would have even larger pool to be matched with, and those who are just running dungeons could use the roulette to full potential to avoid the tedium that is repeatedly to run the same dungeon. Even if the bonus was slightly lower than the daily leveling bonus we get now I think good amount of people would choose that for leveling purpose.

    In short: I'd like to see that daily bonus tomes and such would stay daily, but leveling roulette would always give balancing experience bonus when ran under maximum level.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  6. #6
    Player
    LuminaLumi's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Lumina Lumi
    World
    Zodiark
    Main Class
    Scholar Lv 91
    The only problem I have with leveling roulette is that it gives very low level dungeons 90% of the time (Sastasha, Halatali, Tam-Tara) - even if everyone in your group is way over that level. I just did Sastasha and the lowest party member's class was around level 40, everyone else over 50.
    (0)

  7. #7
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The Leveling Roulette should give the highest level dungeon the lowest level person in the group can handle, within its level range.

    The three NM primals should be moved to the Trials Roulette, since they are not done for leveling.
    (0)