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  1. #1
    Player
    Colorful's Avatar
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    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70

    Any updates about fixing mudra lag?

    I recall SE saying that they were working on something to ease this problem, while I'm glad EU players are getting their servers, this isn't a universal fix for everyone, or close to everyone really.

    I'm just wondering why they haven't done anything when the solution seems incredibly simple. It's as simple as letting us just click the Mudra itself and skip the signs altogether, click it and the animation plays out, hell they can even have a cast bar for it if that would solve any balance problems (which it wouldn't, since Mudras were designed to be cast with very log ping... as seen by videos of Japanese players, and the NPCs that cast them during the Ninja quests).

    I'm genuinely baffled as to why they haven't done anything yet.
    (3)
    Last edited by Colorful; 08-26-2015 at 06:17 PM.

  2. #2
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Colorful View Post
    I recall SE saying that they were working on something to ease this problem, while I'm glad EU players are getting their series, this isn't a universal fix for everyone, or close to everyone really.

    I'm just wondering why they haven't done anything when the solution seems incredibly simple. It's as simple as letting us just click the Mudra itself and skip the signs altogether, click it and the animation plays out, hell they can even have a cast bar for it if that would solve any balance problems (which it wouldn't, since Mudras were designed to be cast with very log ping... as seen by videos of Japanese players, and the NPCs that cast them during the Ninja quests).

    I'm genuinely baffled as to why they haven't done anything yet.
    They did its called armor crush and its all we'll get unless they redesign the game or the ninjutsu system
    (1)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Pluvia View Post
    They did its called armor crush and its all we'll get unless they redesign the game or the ninjutsu system
    But that's not a solution. Even with a rather small 150-200 ping when my connection's going excellent + WTFast I get slight clipping with Fuma Shuriken, and Raiton is out of the question unless I want to use at the detriment of my DPS. Trick Attack can be especially annoying.

    Now that they're not doing 3 classes per expansion anymore, surely they could devote a very minor amount of that time into fixing the Ninjutsu system? This has to be one of the worst implementations of a class ability, and they give more updates about something like the Summoner's pet glamour? I'd take anything at this point, even if it's a "we're figuring out how to solve it". I want to know if they've given up or not. You'd think their priorities would lie with fixing genuine issues first anyway. They don't have to redesign the entire system, they could remove the signs entirely if they really had to and make it so the Jutsu's are castable every 20 seconds and place the animations before the cast.
    (2)

  4. #4
    Player
    Lantia's Avatar
    Join Date
    Jun 2015
    Posts
    121
    Character
    Tihomir Avesna
    World
    Lich
    Main Class
    Bard Lv 65
    Quote Originally Posted by Colorful View Post
    But that's not a solution. Even with a rather small 150-200 ping when my connection's going excellent + WTFast I get slight clipping with Fuma Shuriken, and Raiton is out of the question unless I want to use at the detriment of my DPS. Trick Attack can be especially annoying.
    Call your provider to solve the latency or move to a town closer to the datacenter.
    Ping is not the problem of SE. If animation and function is working fine there is slightly nothing they can do about it beside of redesign the whole class...

    Example: Remove mudras and enable a "chakra" bar which is filling while the ninja is doing his dmg. Once full he can do one ninjutsu and the animation of the ninjutsu is the fast mudra action + cast

    Ha... I kinda like that Idea... I mean no one gives a shit how th mudras look like.... and with a ninjutsu bar it would still feel like a ninja
    (1)

  5. #5
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Colorful View Post
    But that's not a solution. Even with a rather small 150-200 ping when my connection's going excellent + WTFast I get slight clipping with Fuma Shuriken, and Raiton is out of the question unless I want to use at the detriment of my DPS. Trick Attack can be especially annoying.
    I would say 150-200 ping is actually very high, especially with a tunnel-service like WTFast and it's no wonder you're having problems with them most likely designed for a -50ping connection. We'll (or probably I will) be looking at 30-50 ping, depending on where EU servers will be once they are implemented and we'll do the mudra's like they showed off in the HW skill demo vid.

    If the problem still exists by then, a fix would be nice yeah. Like the mudra's staying client side until the Ninjutsu skill is cast... or something. Other players can just look at a set animation playing of my char combining mudra's depending on how long I am combining. xD
    (0)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  6. #6
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lantia View Post
    Call your provider to solve the latency or move to a town closer to the datacenter.
    Ping is not the problem of SE. If animation and function is working fine there is slightly nothing they can do about it beside of redesign the whole class...

    Example: Remove mudras and enable a "chakra" bar which is filling while the ninja is doing his dmg. Once full he can do one ninjutsu and the animation of the ninjutsu is the fast mudra action + cast

    Ha... I kinda like that Idea... I mean no one gives a shit how th mudras look like.... and with a ninjutsu bar it would still feel like a ninja
    Unfortunately the option of up and moving from Australia to Canada isn't an option for me at the moment, nor would I restructure my entire life over an MMO. Ping isn't SE's problem, you're right, but the way they designed it to be so reliant on ping is. I do like your idea though.

    Quote Originally Posted by Valenth View Post
    I would say 150-200 ping is actually very high, especially with a tunnel-service like WTFast and it's no wonder you're having problems with them most likely designed for a -50ping connection. We'll (or probably I will) be looking at 30-50 ping, depending on where EU servers will be once they are implemented and we'll do the mudra's like they showed off in the HW skill demo vid.

    If the problem still exists by then, a fix would be nice yeah. Like the mudra's staying client side until the Ninjutsu skill is cast... or something. Other players can just look at a set animation playing of my char combining mudra's depending on how long I am combining. xD
    That's the best I can get with my distance, I've asked around and with different ISPs it can get down to around 130 ping with WTFast, but I don't think it's worthwhile to switch for that minor difference. I am thankful for WTFast though, 330 ping to 150 is amazing. It wouldn't hurt SE to change the system for us AUS players, and SEA as well. We do make up quite a large population, not near the size of EU sure, but I'm not asking for servers located here, just a fix for this.
    (3)
    Last edited by Colorful; 08-26-2015 at 08:15 PM.

  7. #7
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Colorful View Post
    snip...
    Ai, Australian? Playing on EU will most likely bump your ping even higher then once they move servers
    (0)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    While the solution is simple, they would have to nerf NIN's DPS significantly if they introduced what you proposed. NIN's DPS is based around being a "technical" class, and what that means is that people have to learn to execute Mudra combinations properly, both with proper speed and sequence. Your solution would remove this technical aspect (which is not unlike removing Greased Lightning's timer for MNK), more than likely prompting SE to rebalance the class from the ground up.

    While I will agree that they should have done testing on subpar connections while designing the class, they aren't really responsible for connection issues, which is what Mudra lag is.
    (1)

  9. #9
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alahra View Post
    While the solution is simple, they would have to nerf NIN's DPS significantly if they introduced what you proposed. NIN's DPS is based around being a "technical" class, and what that means is that people have to learn to execute Mudra combinations properly, both with proper speed and sequence. Your solution would remove this technical aspect (which is not unlike removing Greased Lightning's timer for MNK), more than likely prompting SE to rebalance the class from the ground up.

    While I will agree that they should have done testing on subpar connections while designing the class, they aren't really responsible for connection issues, which is what Mudra lag is.
    I think you're overestimating how difficult Mudras are to execute, you can learn all the Mudras in less than an hour, or maybe a little more if you have memorisation issues, and the speed is entirely reliant on your ping, nothing else as far as I'm aware... unless of course someone in incapable of hitting one button after another, in which case they're going to be severely gimped with OGCD abilities regardless. The Ninja class was designed with Mudras being executable almost instantly with developers having extremely low ping, they balance the class around how they play it, as Yoshida once stated in an interview about the MCH. Regardless of all that, isn't Ninja currently the lowest DPS melee at the moment?

    But that's also the reason I suggest a cast bar, if you get hit or move, it's interrupted. Another idea would be to keep both systems in place, if you were to manually cast the signs the potency would be the regular amount, otherwise it'll be slightly lower.
    (2)
    Last edited by Colorful; 08-27-2015 at 10:28 AM.

  10. #10
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Pluvia View Post
    They did its called armor crush and its all we'll get unless they redesign the game or the ninjutsu system
    Until Armor Crush prevents you from getting clipping on your Suiton or Raiton, it's not a solution in any sense of the word.

    If they have to redesign the Mudra system to be fair to everyone, then they should. It's not right that some people can't play the class to its full potential (or at all in some cases) just because they don't live in Japan.
    (4)

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