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  1. #1
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23

    Dear melee DPS...

    If you are paired with BLM or SMN and they are doing their AOE rotations, please attack the mob with the highest HP, not with the lowest!
    For example a tank pulls 6 mobs, a MNK single-target them and a BLM AOEs them. Monk can kill 1 or 2 mobs faster, but the whole mob pack still dies as fast as BLM can AOE them all! Monk's DPS was a waste of time really, he did zero contribution to finish the whole pack any second faster. All he did is a just few seconds of an easier time for a tank/healer.
    And when a melee finish off the mob which still has 15 seconds of SMN dots ticking, they are effectively wasting SMN's dps. Just leave alone that mob, it'll die from bios/miasma in a few seconds, better switch to the mob which will take more time to die.
    A good melee will target swap to burn all mobs fairly evenly, greatly contributing to the speed of the run.
    (19)

  2. #2
    Player
    Vartio's Avatar
    Join Date
    Aug 2015
    Posts
    43
    Character
    Katoma Mundara
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    One huge problem with this: Drawing unnecessary aggro. Something I don't think anyone in their right mind would want to do. It makes undue stress for DPS (got to survive!), healer (Oh god now I got to save him!?) and the tank ("Did he really just take my aggro!?").

    The simple answer is: don't blind spam your AOEs after the number-of-mobs-to-efficiency quadrant drops below single target?

    Singling out X targets until reaching the Mob-To-Efficiency Status means that in general the tank will have to take X much damage overall due to quicker wave clear. And I think ensuring the tank who's already got a shitty job ("I must keep up survival cooldowns so that I don't die, maintain aggro, AND pray my healer does their job right!") has a better time better than "Heylet's go burst down everything weaker so the AOE guy looks more awesome wiping out everything simultaneously!"
    (56)
    Last edited by Vartio; 08-20-2015 at 06:01 PM.

  3. #3
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Or the melee dps could kill the things that are almost dead so the tank takes less damage and the healer can do more damage. It's all about being mindful of the situation, and not blindly following what others say is best. I was tanking an Aurum Vale group the other day with a monk playing as you recommend, and with every mob applying a poison dot to me, it was just LOADS of fun sitting there and watching none of the enemies die while the healer ran dry trying to keep me alive.

    Or how about those lovely enemies that spam melee range AOE, which force the tank and melee to dodge in and out and do generally terrible damage? I prefer when my melee dps ignore the yellow ghosts and kill the blue ones fast in Tam-tara hard, so we aren't running around the whole fight.

    Situations vary, be mindful of who you are partying with and how they play.
    (88)
    Last edited by Gunspec; 08-20-2015 at 06:04 PM.

  4. #4
    Player
    Yesui's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Yesui Malqir
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    You say you want me to rip aggro?
    (28)

  5. #5
    Player
    micropanther7's Avatar
    Join Date
    Mar 2014
    Posts
    580
    Character
    Peony Foxbriar
    World
    Louisoix
    Main Class
    Monk Lv 55
    I agree with both points, one, not to draw unnecessary aggro as Vartio mentioned, stress out the tank and healer... yet I also agree that it does depend on your group, in DF, situations vary. I have a baby monk, and am having to find I'm having to adapt depending on the group, and what sort of dungeon you're in. E.g Sunken Temple of Quarn, those darn bees lol, I'd focus on them first because of that final sting move, and because healers hate them What if you get a BLM that doesn't spam AOE? So, yeah, guess I agree with you Gunspec that it's about being mindful of the situation.
    (1)

  6. #6
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Yesui View Post
    You say you want me to rip aggro?
    Like a BEYBLADE!

    Quote Originally Posted by micropanther7 View Post
    E.g Sunken Temple of Quarn, those darn bees lol,
    My last three leveling dungeons!!! GRRRR! Final Sting does about 60% of your hp in damage, no matter your level. I actually got killed by them when soloing Qarn the other day with 18k hp. Even the ones in Neverreap are pretty bad, and everyone seems to split those.

    If you split dps on bees, just promise me you'll stun final sting on whichever you target. Otherwise I'll mutter foul things about you when I'm facedown on the floor.
    (20)
    Last edited by Gunspec; 08-20-2015 at 06:28 PM.

  7. #7
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Focus on what you need to focus depending the encounter and not waste any global cooldowns.
    If the target is about to die, reapplying a DOT is a waste of cooldown and/or resource.

    Should a low hp target (low total hp_) have a bunch of dots from a SMN's I'll probably not touch it as it will be dead before I manage to get a few skills off anyway.
    But for normal-hp mobs, target order is dependent on if it has something that prioritize it as a target (aoe/special skill to tank/debuf/mark/etc).

    However I will never switch targets mindlessly to "kill them at the same time", unless, again, the fight dictates the targets need to die at the same time.
    (8)

  8. #8
    Player
    micropanther7's Avatar
    Join Date
    Mar 2014
    Posts
    580
    Character
    Peony Foxbriar
    World
    Louisoix
    Main Class
    Monk Lv 55
    Quote Originally Posted by Gunspec View Post
    My last three leveling dungeons!!! GRRRR! Final Sting does about 60% of your hp in damage, no matter your level. I actually got killed by them when soloing Qarn the other day with 18k hp. Even the ones in Neverreap are pretty bad, and everyone seems to split those.

    If you split dps on bees, just promise me you'll stun final sting on whichever you target. Otherwise I'll mutter foul things about you when I'm facedown on the floor.
    I promise I will, lol yeah they're painful Thank you for the advice, still unsure about when and where to use stun appropriately as MNK, but I will learn!
    (0)

  9. #9
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    What logic is that? Of course you should defeat the lowest. Do you want melee dps get kicked by tank because "THIS BAD DPS ALWAYS STEAL MAH AGGRO"??
    (0)

  10. #10
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Gunspec View Post
    If you split dps on bees, just promise me you'll stun final sting on whichever you target. Otherwise I'll mutter foul things about you when I'm facedown on the floor.
    I love it when it is time to stun that, and they are already stun immune.
    (6)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

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