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  1. #1
    Player
    Mog77's Avatar
    Join Date
    Jul 2015
    Posts
    37
    Character
    Wild Star
    World
    Behemoth
    Main Class
    Arcanist Lv 60

    This thread is about how to make the most out of spear, and why it is useful.

    I would like this thread to be positive, as I don't have knowledge of all dps classes and how well it benefits each one, or tanks either really but this card has it's uses.

    for starters, whenever you use it on yourself depending on if it's enhanced or not, it immediately starts work on your draw/spread CD, on top of being able to pop any cooldowns of your choice. i like that i can use it and get my next card faster.
    (1)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    It doesn't work on Draw/Spread because the skill goes on cooldown before the buff applies since there is an animation. I JUST tested it.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    I love Spear because when I use it for Royal Road, it's almost like I never drew it; with the increase in uptime on Balance/Arrow/Bole, I can't see not using Spear as Royal Road fodder whenever possible. Spear is the best card to use for Extended Royal Road, and that's the best use for it that I've found for it so far.

    I'm not saying that CD reduction is completely useless, but it's highly situational and the potential to extend another (more useful) card's duration is too good to pass up. As SuzakuCMZ pointed out, it doesn't effect the CD of Draw when used, and it also doesn't do you any good to start using CDs when they're not needed just because you have a shorter CD.

    At most, I see it being most useful on NIN, SMN, and MCH possibly, but even then, I'd rather take the Extended Royal Road.
    (1)
    Last edited by GideonHighmourn; 08-26-2015 at 02:01 PM.

  4. #4
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Ninja and Machinist are both guaranteed to get use out of any Spear you toss their way. Summoner's a good pick too, although the reduction isn't quite as noticeable as their off-GCDs already have short cooldowns. (If you can fit it in before their Aetherflow, though, it's amazing.) Tossing one at a tank before they pop mitigation for a tank buster can also be helpful. Usually, though, I'll either eat it for a shorter Luminiferous cooldown, or Royal Road it.
    (0)

  5. #5
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I either use Spear at the start of a fight or I burn it using Royal Road when drawn in combat.

    Spear actually reduces a lot of cooldowns that get popped in the beginning of a fight, such as Dragoon's blood for blood and the Paladin cooldowns. This isn't immediately seen, but it adds a burst to damage. Dragoons, Ninjas, Bards, and Machinists gain the most benefit. Summoners are tough to handle unless you have them in voice chat and can communicate it.
    (0)

  6. #6
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Ninja, Dragoon, and Machinist all have short oGCDs that can make use of Spear in the case you want to cast it on someone. All of them have 20-30s oGCD DPS abilities that can benefit from having a shortened cast and if you clip any other buffs in the process, all the better!

    Also, I'll just re-quote what I posted in a different thread since the 3.07 changes hit the table:

    Quote Originally Posted by Ghishlain View Post
    I always enjoyed using Spear back pre-3.07 to give my DRGs, NINs, and MCNs a nice small buff to their DPS, or get me a bit more MP faster.

    Now that Balance, Arrow and Bole are both 30s buffs I'd rather just RR Spear and take a shot at the following:
    • 60s long Balance (effectively two Balances back to back)
    • 60s long Arrow (effectively two Arrows back to back)
    • 60s long Bole (indirectly reducing my MP consumption due to lesser healing requirement)
    • 300 Potency Refresh via Extended Ewer (25% weaker than 400 potency Luminous Aether)
    • 300 TP restored to a DPS (I believe Spire is 30 TP / tick)

    As much as I love Spear, I don't think the effect Spear gives now compares to the massive list of buffs the above gives. Sadly, I'm pretty much going to regulate Spear to RR fodder outside of a few niche uses when the RNG just happens to land me with a Spear that I just didn't need at the time.
    One minute DPS buffs / mitigation buffs are just too good to pass up now.
    (2)

  7. #7
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    http://forum.square-enix.com/ffxiv/t...53#post3275853

    Suggested change for the Spear.

    It's just too situational without the right class in your party and is almost guaranteed RR fodder, and nothing should be guaranteed RR fodder. There should always be a decision to be weighed.

    Even WITH a NIN in the party, I'd probably rather extend it and give the tank 1 min of Bole or the same NIN 1 min of 10% more DPS outright...
    (1)

  8. #8
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by RichardButte View Post
    Even WITH a NIN in the party, I'd probably rather extend it and give the tank 1 min of Bole or the same NIN 1 min of 10% more DPS outright...
    My main is nin, and while it's really nice to get faster mudras and the possibility for it to sync with B4B/IR/TA CDs, the dps increase from it is peanuts. And even then most of the time it gets wasted if I have to wait on my rotation or mob phazes. I'd much rather have a 1 min arrow, since that means more attacks during TA, or Balance for the obvious reasons.
    (2)

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Eudyptes View Post
    My main is nin, and while it's really nice to get faster mudras and the possibility for it to sync with B4B/IR/TA CDs, the dps increase from it is peanuts. And even then most of the time it gets wasted if I have to wait on my rotation or mob phazes. I'd much rather have a 1 min arrow, since that means more attacks during TA, or Balance for the obvious reasons.
    Indeed, this is the point that a lot of members of the "spear defence force" seem to forget. Using spear on certain dps jobs really messes up cd alignment. With my machinist, I want my 3rd wildfire/rapid fire to be lined up with my reload. With SMN contagion, tri disaster and aetherflow are conveniently aligned (60 seconds), same with other dps jobs.
    So, how is spear useful? Probably with a little coordination you can use it on your tanks or co-healer to shorten their cd (no harm done there) or on yourself before LA/CO/synastry/lightspeed. All these skills with very long CD benefit greatly by using spear just before them.
    (1)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Since the topic of Ninja has been brought up, I did a very light theorycraft at Richard's behest to kinda see the differences between Spear vs. Balance in the current dynamic. This is what I came up with in that other thread with a few small edits for clarity:

    Quote Originally Posted by Ghishlain View Post
    Some food for thought since Richard brought it up and made me think about. Let's discuss Spear over the duration of one minute:

    Ninja can Ninjutsu Raiton 3 times in a minute for a total of 1,080 Potency in that time frame.
    Assuming you draw Spear twice in a row and do it just as their Ninjutsu goes on CD, they'll get Ninjutsu's going off every 16s seconds. Effectively they'll get four Ninjutsu's Raitons in 64s, giving them a 360 Potency Increase in that about one minute time frame.

    Ninja's most damaging combo is their Aeolian Edge combo, which is a total potency of (150 + 200 + 320) = 670 Potency. Assuming no haste, no poisons, no slashing debuff, no buffs, absolutely nothing - Ninja can perform this 670 Potency combo every 7.5s for a total of 5,360 potency. Add 10% from double Balance (or Extended Balance) and you get an additional potency of 536 which is much better than what double Spear can give your Ninja DPS. This also doesn't include the fact that Raiton itself will be affected by Balance as well and you'll up with an additional 108 Potency over those 60s.

    Just a bit more food for thought in terms of probability:

    Drawing two Spears in a row is a 2.77% chance of occurring (Extended Spear is not the same as double Spear due to how the spacing of Ninjutsu - spear would wear off after the third Ninjutsu and push the 4th Ninjutsu to 68s)
    Drawing two Balances in a row is a 2.77% chance of occurring. Drawing Spear and RRing it for Extend then drawing Balance is also 2.77% chance (you'll probably end up using Arrow unless TP is tight at the time) - this effectively makes drawing double Balance / Extended balance a 5.54% occurrence.

    Neither of these probabilities take into account the usage of Shuffle.
    It's a simple example, but I think it illustrates Spear's desirability compared to a straight DPS increases like Balance (and indirectly increase like Arrow).
    (1)

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