In some cases KO stands for Killed Off, though admittedly not often.
But here in FFXIV there are
-resurrections from healer classes
-if you have Echo you can body jump
-maybe Echo can help you raise the dead we don't know but never underestimate deus ex echo
-Elementals can pull your aetheric spirit from the Lifestream, if you ask super nice and have a relative they can read
-prayer and invocation of a primal (not actual resurrection)
-our Light
-the potential for us to scream a desperate player to our mum, Hydaelyn the All-Made-One.
With Haurche though, specifically, is a strong sense of ludo narrative dissonance when he dies in your arms and you are, say, a White Mage.
"I JUST SPENT THE LAST 45 MINUTES BRINGING PEOPLE BACK AFTER BEING CRUSHED, STABBED AND SET ON FIRE BY MEMBERS OF THE HEAVEN'S WARD I CAN FIX THIS LET ME FIX THIS!"
I mean. After resurrecting your party three times over fighting Sers Adelphel, Grinnaux and Charibert, in their Knight of the Round forms no less, and healing the party through massive amounts of damage losing Haurchefant to one hit from one of these dudes must be a real bummer.
Last edited by Ayuhra; 09-01-2015 at 12:45 PM.
People made the same complaint when Nanamo "died" and how they, the player, could have "saved" them since they were a healer at the time. You can't have the story suddenly change just because someone was the right class at the right place and time and say "sucks to be you!" if everyone else was something else. Game mechanics and storytelling are usually on opposite sides of the fence in most Final Fantasy games and it's just something you'll have to suspend your disbelief for, otherwise we might as well keep going back to FF7 and keep asking Square why we can't just use a Phoenix Down on Areith or why using Ultima on a certain boss as a finishing move makes them flee rather than killing them.
You bring up this game's resurrections spells, but as far as I remember, the info box says it revives knocked out players, not dead ones. Heck, KO makes more sense for the player when PvP is involved since according to lore, the fight between adventurers is a friendly contest rather than a fight to the death.
And THEN I had to go explain to his father WHY I let his son die, when I could easily have prevented it!
Did they just not think things through enough to realize they'd need a REASON healers couldn't just heal him? At least have someone make a remark about how blah blah aetherial blah blah prevented the wound from being closed magically, so a big chunk of the fanbase doesn't just kinda feel like jerks for letting the one person who was always on our side die?
I made that same complaint, but after looking back, you're dragged out of there before you even get a chance to examine her, let alone cast Esuna/Leeches. You had time for an entire conversation between Haurchefant taking the hit and actually dying, so it's not really the same situation. (Though again, if they'd at least made some effort to explain WHY he couldn't be healed, it would be much easier to accept).
Last edited by Lukha; 09-01-2015 at 01:07 PM.
Nanamo we couldn't save, we were dragged out of the room with her super fast.
I'm not saying no ludo narrative dissonance should happen, it's unavoidable. I am not even saying characters shouldn't die. I'm explaining one of the many reasons this death hurts, and why people find it a puzzling one. The dissonance doesn't really kick in with other NPCs deaths because they either die a distance from you, die suddenly, or you are forced to leave them as death happens. Or it's Moenbryda who quickly sacrificed her life essence so, again, nothing to be done. The Scions you are in a daze being dragged through a city but part of you knows they'll make it.
On the subject of death though...
I wonder if the Warriors of Darkness will tie into us Warriors of Light losing it.
Gale, I imagine, has to be one nosebleed away from farting Voidsent all over Eorzea while screaming.
"Golly, the Scions are all gone. At least Haurchefant is here with me-oh..... Well Ysayle and I will avenge him and go to Azys-oh...... Well at least I killed Thordan. Time to take the sword and head back with Estini-oh...... I am bad at this hero thing. How can I save the world if I can't save the people who mean the most to me?"
Hrm. Conversation for a different thread maybe
Last edited by Ayuhra; 09-01-2015 at 01:26 PM.
I think you're just being stubborn and, in which case, you can't really be reasoned with.
KO stands for "knocked out", in-game as in real-life, when the expression and acronym is most usually associated with boxing matches, where contestants are "knocked unconscious".
It's a common enough misunderstanding within Final Fantasy titles, when players don't see the difference between KO status and actual death.
If healers could bring people back from the dead all the time, you would have to begin wondering why Ul'dah would, for example, have such elaborate rituals for funerals. Everyone and his pet dog would be demanding resurrections any time Grandma drops dead from reasons such as, oh you know, old age, if not a knife in her ribs.
I agree I don´t really know how our characters still can be right in the head with everything that happened. Especially since we survived a whole dungeon before that happened and yet we don´t even notice that something is coming our way and we just stand there instead of maybe helping Haurchefant with it or even pushing him out of the way..for me the perfect way would have been, if we saw what will happen in some kind of echo vision and to avoid it we push him out of the way and with that its us that is getting hurt but because we have our dear plot armor we survive this. We could have some nice cutscenes with the other characters worrying about us and maybe some angst but for me it would feel even better to defeat Thordan and his knights because we would not be at 100%. (This is all just my opinion, I am quite sure that a lot of people would hate something like that XD)
@TinyRedLeaf: Yeah maybe we cant raise people from death but we can still heal them. So the question why healers were not able to save him is a good one..and even other classes could use a healing spell; I mean even Haurchefant himself heals us in a instanced fight so it would have been nice if they at least had a reason why nobody even tried something...
In the end it would be nice if they gave us the possibility to at least pay him some respect on his memorial..
Last edited by Alleo; 09-01-2015 at 06:18 PM.
At least with Haurchefant, I felt like whatever magical blow was dealt to him was something beyond what I could heal so I didn't have a problem with that particular scene.
Everything else, though . . .
ETA: By the way, anyone up for a CT run so we can politely ask Amon how he brought Xande back from the grave?
Come on, just think about it! Haurchefant, back as good as new, just taller. A lot taller. More of him to go around.
Last edited by FJerome; 09-01-2015 at 06:31 PM.
The Echo only shows the past. We'd need forsight to see the future and that power is more unrelyable than the Echo.
pluss having both would likly drive us insain as we may get ine confused with the other.
I know and in the end its probably for the best that we cant look into the future but it was just my inner wish so that Haurchefant could still be alive. Sadly the only way for him to come back would be as a primael and I really don´t want to get through such a heartbreaking story.So maybe we could at least leave some flowers on his memorial? Please Square Enix Q_Q
|
![]() |
![]() |
![]() |
|