Quote Originally Posted by Fendred View Post
That sounds good until we consider that all the bosses are spoiled by the online guides used by everyone prior to jumping into the instance. People are just doing too much of the same boss fights in a given week for the purpose of getting loot at an optimal pace. People don't consider it a legit run unless you run it four times in a row. That's four times the number of boss encounters required by raid groups for any previous raid content. Without any variance on the bosses or some way to keep people from running it so much, people burn themselves out on it.
Speak for your self, there are no guides in the first couple of weeks, even then I haven't used a single guide in Alexander Savage, maybe adopted a couple of individual tricks that were posted on reddit, like going back and changing the way we handled the jumps in A1S, but that was already after I was a good portion into the fight or had my clear. In Coil I purposely ignored all videos, guides and information about the Turns ahead, and we did a good period of time in the fights blind before watching a guide. I love the hard fights, I like figuring them out for my self with my team and I like the wow factor of seeing a boss and room for a first time.

Quote Originally Posted by Fendred View Post
Well, the problem for Savage Alexander isn't the existence of normal Alexander. It's that all they did was create something with boosted stat requirements.
What is it with players who haven't been into Savage saying this? The fights are different, the first floors is meant to be a push over, the last two are far more complex, no ones complaining about the fight mechanics.