Or they can just stop releasing a normal mode...
Or they can just stop releasing a normal mode...
And give the majority of players less content to do. What a fantastic idea, why aren't you the director and producer for FFXIV?
Sorry for the sarcasm, but now that they've already implemented a normal mode, going back on it would cause a large outrage and a larger sub loss than that of the hardcore player base getting burned out (of course you're going to get burned out doing the same raid again for hours on end making only 1-5% of progress each time, take a break once in awhile). WoD failed for a large number reasons (Warlords of Draenor) and the gutted LFR was one of them. They removed proper tier sets, butchered any sense of difficulty it may have posed (easier than CT at the start of WoD in my opinion), all that to listen to the "hardcore" player base. What did that get those players? Less content due to less money, more focus on the cash shop to make up for the sub loss, and an overall worse game. Even those who were somewhat against the idea of it are not for it (like MikePreachWoW), when it was introduced it was universally hated on, now go on their forums and anyone who suggested it be removed it downvoted into oblivion while those who support get upwards of 50+ votes. LFR was not what ruined raiding as some would believe, raiding in WoD was by far the best it's been since TBC imho, or even in the history of WoW, it just lacked content but the fights themselves and raid design were incredible.
It's been remedied a tad with wing 4 & 5 of Hellfire Citadel, but it's too late, and that's why they're skipping over WoD and going straight into Legion. SE's system is great, they have plenty of content for casuals and hardcore alike (they need to work on mid tier content as I've said multiple times) but that's why they maintain a healthy player base, not catering to one and removing content from others to satisfy the 5-10%. If normal mode has killed raiding for you, then I don't think you were all into the idea of progression raiding to begin with. Many groups are still running it for that feeling of downing a difficult boss, isn't that what raiding is about to begin with? Overcoming incredible challenges? Ravana HM didn't burn me out of doing EX modes, and neither should this have any effect on that. They introduced the normal mode because they felt the content that was being developed with everyone's sub money (do the hardcore players want to pay double, or even triple to get their exclusive content?) and felt it wasn't a worthwhile investment to continue like that. They've shown that they're happy with the numbers more than ever now.
Last edited by Colorful; 08-26-2015 at 03:53 PM. Reason: missed a word
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
Or OR OR what if....they continued doing what they are doing now ?
If you are getting burnt out that's on you.
I happen to like the normal mode since I'm unable to get a static (nothing to do with ability but time) and would like to experience the story.
Besides I thought the point of doing savage and coils was the thrill of a challenge not the story ?
Actually SE needs to work on tiers of raiding and adding a variety of content for the most part. As far as raiding goes this game needs both casual and hard core content as well as 24 man and 72 man raiding.
40 man raiding was awful, why on Earth would you want 72 people? The raid would have to be mind numbingly easy due to the fact that leading so much people would be very difficult. Not to mention limitations. We talk about PS3 limitations, but having 72 players on the screen at the same time in raid with spell effects would kill the PS4, even high end PCs. We also already have 24 man raiding, there's a reason why it isn't difficult, and it's because managing that much people efficiently is incredibly challenging. Here's a video covering why 40 man raiding is awful.
When done properly, they were great. Setting them up and maintaining them was horrible as **** though, regardless of having a decent group or not. If people have trouble setting up 8 here, hoo boy...
If you were not in a position of authority for the guild/LS/FC/whatever in actually organizing the raid setup and planning, it wasn't a big deal to experience lol. Mindless mayhem of large groups was fun though, in general. FFXI Dynamis, though requiring specific setups and group responsibilities, was a good example of large groups having fun. It wasn't TOO bad to organize it, but you still encountered a lot of facepalm moments, like key roles having players not be able to enter because they forgot that they did it earlier, all the while the rest of the raid had already entered but can't do much because you're missing tanks/heals/CC responsible players.
I don't get it with burn out to getting gear. BCOB and alexande savage are same. BCOB you need to get those ilvl 70 gear before even venture to T1, you need zenith for T2, you need at least half of ilvl 90 (which is cap weekly) or craft for T4, you need full ilvl 90 for T5 or crafted acc and half ilvl 90 for T5. The worse thing, you need to spam dungeon over and over to cap and get your gear without even bonus like nowadays DR EX. What the different now ?
If you burnt out due to getting gear (apart from crafting and gathering class), I think you need to re-schedule your raid time. For example moving it to day 3 or 4 after reset, so people can cap those gear in 2 days (in addition red script too).
Last edited by Celenia; 08-26-2015 at 02:43 PM.
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