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  1. #11
    Player
    Slark's Avatar
    Join Date
    Oct 2013
    Posts
    42
    Character
    Slark Strider
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TraeSnow View Post
    Manarecovery? Astro has almost the same mana recovery as a WHM.
    Astro has a skill that reduces aggro and restores MP.
    WHM has a skill that reduces aggro and restores MP.

    The only difference is that Assize restores 10% MP to WHM. Which is roughly 1.2k MP. Astro's decreased MP consumption on all of their spells more than makes up for that extra 1.2k.

    Next excuse please.
    There's a lot of stupid bullshit in this thread, but this comment really made me facepalm.

    Just a heads up-- Assize is approximately 1,200 mana per cast and it has a 90 second cooldown.

    Savage fights generally last anywhere from 8 min 30s to 10mins.

    8min30s is 510 seconds which means you are casting Assize approximately 5.6 times in a 8min30s battle, which comes out to be approximately 6,800 mana.

    That is about 14 free cure 1s which have a 15% chance to proc a cure II to save even more fucking mana.

    Wait. It gets better.

    Assize saves even more mana because it also functions as a 300 potency aoe heal meaning if you ever use that in place of, lets say, a medica, it saves an additional 600-1,200 mana depending on enhanced medica trait per cast, which could potentially come out to a net gain of approximately 13,500 mana not including free cure IIs gained from spending this FREE MANA on cure 1s OR the mana regen you experience when spending a lifetime using this 13,500+ mana, which is more than an entire mana bar if assize is returning 1,200 mana (that's a 12,000 mana pool).

    Then let's keep in mind that WHM's skills all had WAY higher potency, they had an atrocious amount of control over a fight compared to AST due to whm actually having more emergency cooldowns than one, including two emergency and off gcd heals that cost no mana and are both the highest potency heals in the game, having a 20y range AOE heal, and about a million other things.

    Stop comparing SINGLE SKILLS when classes have entire toolsets that can raise efficiency on a single skill exponentially. Look at a skill and thensee how that skill benefits a class AS A WHOLE before you make stupid remarks like this.

    The very fact that Tetragrammaton, Medica II, and Benediction exist will make raids take WHMs as a viable option still.

    More bullshit please.
    (11)
    Last edited by Slark; 08-27-2015 at 03:41 PM.