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  1. #1
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stupiduglytaru View Post
    Also I believe with repelling shot you have not truely moved until the full animation has completed
    This I knew about. It's treated the same the 'Goon jumps work. But still, I know for a fact it's not my internet, I guess it just has to do with who is using it and who is getting hit by it I suppose...

    Ah well, thanks for the quick responses at least guys.
    (0)

  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    It's the same rule as with enemies. If you are within range when casting time is over, it is a hit. Unless -as stated earlier- caster dies during animation.
    (0)

  3. #3
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    If you have to purify or perform any other action besides one that directly interrupts the limit break it will be too late, it's that fast.

    Btw even though it's not written in the description for fetter ward it apparently also nullifies knockback. At the very least it nullifies the knockback from white mage fluid aura.

    Whether it only works on whm fluid aura since it also tries to bind u or it nullifies all forms of knockback I am not quite sure. Hard to test it since can't always predict when people will try to knock back u but if anyone knows off hand I and many other people would appreciate the info.
    (0)