So today in chat, I made the comment: "Disable was always more potent than Virus for reducing a single big hit, it's just a bit easier to use now with a duration as opposed to next attack only."

A lot of people seemed to disagree with that. I was always under the assumption that 10% potency reduction would take of more dmg than 15% of the corresponding stat would. As the stat itself is only a piece of the equation - where attaching it to potency is a true overall reduction. However, I am not sure we actually know the dmg mechanics of enemies, or what their Weapon Damage versus str/int is to even go ahead and do the calculations.

Anyone know the answer to this, or can think of a way to devise a good test?