Torin said it more eloquently than I could. But yea, you ask for it to be simpler so of course that's why we say you want easy mode lol

Quote Originally Posted by Arienal View Post
Funny, because the majority of drg's i meet on my own server share these frustrations, while the supporters are the minority.

I already made several proposed changes, yet every time i do put those suggestions up they are always answered with shut up! damage or X job has it worse

To restate a few suggestions i made, drop the timer on botd and add a stacking buff similar to wrath, and have GK based on THAT. this way it still keeps GK a bit limited but without downright killing the buff and crippling the player when things DO go south.

Change the copy/paste build of FnC/WT and make them their own skills. instead of a random proc, change them to follow FT/CT respectively as combo bonuses. with one building the stacks for GK and the other having its own effect, such as reduced tp on next ability to account for ever increasing SS, or something similar to give it its own purpose. This way they each have their own purpose, and dont just get macro'd onto the same button on the hotbar.
Well maybe Hyperion just has a bunch of whiny DRGs, because on Leviathan I've never heard a single DRG complain.

So drop the BotD timer, and make it like War stacks.. You realize you're complaining about WT/FC being copy/paste but then suggest copy/paste from another job as a solution? There's nothing wrong with BotD timer and the "resource management" that goes along with it.

I would be all for WT and FC having slightly varying effects, but again, you're dumbing it down by removing complexity that makes DRG unique compared to the other melee. The problem (not with your suggestions in particular) is that if you have and RNG based proc system you don't want one half giving a beneficial effect while the other doesn't. (one of my previous suggestions was adding a dot to one, but you wouldn't want a situation where you only get the dot proc, or never get the dot proc). So at least both of these being the same means that neither one can be detrimental if continuously proc'd.