Quote Originally Posted by Arienal View Post
Strategic planning is all well and good, but when the majority of content coming out in this game is little more than a series of damage checks where you outright fail if you dont hit X damage in a certain amount of time..doesnt really add up.
I asked for an example of RNG that would outright punish you for not being conservative about Geirskogul, yet you answered with the 3.0 version of Praetorium. And now you talk about damage checks in endgame? The very same endgame where I failed to find a mechanic RNG enough to disrupt gameplay outside of tornados*? I'm not sure I understand your logic, again.

The only thing I can suggest you is to try other classes, not because "you are not good with DRG", but because I found that it helped giving insight on the game as a whole, and it could help you cope with DRG, just like it did for me. Because I hated it too at the beginning, but I have had enough time to digest the changes.
But if even after that you do not like how the class currently works, I really suggest you do change it - because it already works fine for most of us.

I think I'm done here, I said everything that needed to be said.



*Because seriously, screw tornados.