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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Not another one of these threads ; ;

    Seriously.. It's not bad. Nearly every time I've lost BotD in an encounter it's been my fault. Did 1 too many GK.. Popped BotD when I should've waited til after the jump.. Accidentally pressed Heavy Thrust or Phleb instead of my 4th.. etc, etc. It's not just the mechanics, the mechanics are there to try and mess you up, but for every mechanic there's a way to overcome it, a way to optimize your rotation in such a way as to not loose BotD or at least mitigate the time it will be down.

    As for WT/FC being "copies" of each other.. Why all the hate with these abilities? I really just don't understand. It took some getting use too but after a few runs its like second nature. Complaining about these just seems like you want something easier to play, because in honesty, what difference does it make if it actually has a different effect? You're still going to do it in the rotation and the DPS numbers are still probably going to be relatively the same due to balance.. So.. There's not really anything to gain.. If you just want to remove the RNG then that's just lazy IMO.. Changing it's effect, though, doesn't really do anything different and you'd still have the same complaints.
    (0)

  2. #2
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by whiskeybravo View Post
    just seems like you want something easier to play
    For the love of...i keep saying im not looking for some sort of 'easy mode' design, I have said twice now on this thread, im perfectly fine with it being a challenge. im A-OK with being made to work for it, but thats NOT what any of this is...is anyone who says this even reading what i type?

    "Not another one"

    Guess what, they're popping up because people are sick of these design flaws. Just watching through the forums shows im far from the only person to bring these issues up, and the majority, though not all, of counter points boil down to "shut up, good damage" or "stop saying you want easy mode" when neither of these are even the main point.

    I never stated this is 'too hard' i said its 'crappy design' and i will continue to make new threads on this if i have to in order to keep up visibility on the issue, thats the only way anything's going to change.
    (3)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Arienal View Post
    Just watching through the forums shows im far from the only person to bring these issues up, and the majority, though not all, of counter points boil down to "shut up, good damage" or "stop saying you want easy mode" when neither of these are even the main point.
    I'm gonna quote this for emphasis, since similar crap is spewed in the BRD threads about WM.
    Quote Originally Posted by whiskeybravo View Post
    So give me the option, what would replace WT/FC dynamic?
    WT/FC could be turned into 4th step combo finishes split between Chaos Thrust (comboing into Fang & Claw) and Full Thrust (comboing into wheeling thrust). DRG would thus becoming the only job with 4-step combos.

    The other issue is that BotD is mechanically trying to mimic a resource bar of sorts (hence why using Geirskogul reduces the buff's duration). Ideally you could change BotD into a resource bar that floats over your TP bar when triggered that fills up as you perform actions, with the biggest gains being from WT and FC. Managing the bar would be dependent on dealing with the bar depleting over time as well as using Geirskogul. Maybe even give a bonus for maxing out the bar by it giving you some bonus (maybe once you cap the BotD bar it increases damage dealt by all actions but causes all actions performed to deplete the BotD bar until it hits 25%).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)