Quote Originally Posted by Arienal View Post
buff that can be lost at any time due to random fight mechanics.

It can work ok on heavily scripted fights, like titan or bahamut, where you know what is going to hapen, when, and in what order. You can plan around that just fine. The issue is the random stuff that cannot be predicted and just kills your buff, depending on at what point, making you wait up to 45 seconds to even use ANY of the new attacks
Can I get an example of a so-called random fight, just to understand what we are talking about? The only thing that ever comes to mind is A4 quarantine, with its Savage counterpart, which can easily be prevented by notshootingGeirlikeamaniac? It's still heavily scripted, everything in this game is basically timed in a certain way. Hell, as long as you have 10-12 seconds you can still recharge it assuming you have the right amount of skillspeed, or you can have more as long as you dontpressthatbutton.

I mean, you say "wait up to 45 seconds" - that means you popped BotD in the worst moment possible because you were not able to land a single attack. That is the same as popping:
1) Perfect Balance (10s and 3m cooldown, otherwise no quick GL3)
2) Enochian (I described the issue in another post above, please refer to that)
3) Dreadwyrm trance (15s, albeit not the best example)
4) Mudra (5 seconds per input at best or you are screwed)
Exactly when you get stunned/locked/whatever.

It can happen, but it is a mistake on your/my part in every fight I know. It is exactly the same as using B4B right when the boss be like "aight, I'm outta here". You can't really complain about something like this, unless you can point me a fight where there is true RNG.