Quote Originally Posted by Misutoraru View Post
we are very good in DPS view of point
but i wont change
making 2 identical skill as 2 "new" skill a lazy design
we dont need a DPS or buff timer change
but we do need some change to that 2 skills, so they both have their own meaning and usefulness
not just sucking up 2 slots with RNG for pure development laziness
And just how are they gonna magically change those 2 skills without affecting DRG dps performance?