Quote Originally Posted by Egnasya View Post
all of these problems can be solved by taking overwhelming complexity away while leaving real enjoyable depth in.
Overwhelming complexity? I have to disagree with you entirely on that. The current level of complexity basically only serves to let players who put the time into learning their job be more visible in comparison to people who just kind of do whatever feels right to them. Even then, the hardest part of DRG right now is basically learning when to hold GK and when to fire it. Meanwhile every time I go back to 2.0 rotation, either due to my own mistake, or level sync, I find myself incredibly bored. Simply adding the two RNG positional and managing BotD has made the job so much more fun for me, and a lot of people I talk to agree.