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  1. #9
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aiselia View Post
    Neverreap


    Seriously though, I did this on my MNK the other day and got targeted each time. Surprisingly enough, since I don't really play on MNK often, I never dropped Greased. The only major difference between DRG and MNK in terms of refreshing the timer is that if you interact with something you break the combo. However you always have more than enough time to finish a combo before dragging the totem, and buy yourself 15 more seconds - which equals 5 free seconds of not doing anything - or you can hold on your Geir until after you see who got targeted. Of course, the more the fight drags on, the more you have to decide if you wanna risk getting a totem buff or holding more and more Geir - but then again whatever, it's still a dungeon. The timing of that mechanic is scripted too, though - that's not real RNG because he does that at regular intervals.

    Gonna edit to answer to Arienal brb

    Sure, here's one. Aetherochemical research facility, recall the garlean legatus? He has a random player-targeted stun that lasts 6 seconds, unavoidable, no marker to show who gets targeted, just his model turns, points and BAM stun.

    On one specific run I had just brought up BoTD and was halfway through my CT activation when the stun hit, cancelling the attack and preventing a fang/WT proc. by the time the stun wore off there wasnt even enough time to get another 4-hit combo off. Poof, blood gone.

    And thats just one specific example, this happens quite a fair bit and frankly, i know nothing of mnk, blm or smn post-50 so i cant draw comparisons to them, nor do i intend to. I made this about 'drg' and the changes 'it' needs.
    I admit I haven't done that many times so I haven't figured if there is a rotation behind this, or HP% based stuff, but I suppose this is one valid (albeit extreme, mind you) example in terms of "OH GOD WHY DID YOU DO THIS TO ME". However.

    This may happen with each mechanic every class needs to deal with (what I mentioned before). What you want is that DRG be always at their best (buff permanently up) despite of the encounter, without considering that others have to deal with this crap too in a form or another. You are criticizing the BoTD system in relationship to mechanics (I shall use the plural for the sake of believing that there's more like this) that actually hurt everything. At least from my point of view, this is not logical at all.
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    Last edited by ColdestHeaven; 08-26-2015 at 03:10 AM.