I have to disagree. I am all for a challenge, by all means, make me work for it, but thats not what they've done. All they did here was copy/paste two attacks into one, and make us rely entirely on a buff that can be lost at any time due to random fight mechanics.

The only 'complexity' they've added is fighting against yet 'another' maintained timer. It can work ok on heavily scripted fights, like titan or bahamut, where you know what is going to hapen, when, and in what order. You can plan around that just fine. The issue is the random stuff that cannot be predicted and just kills your buff, depending on at what point, making you wait up to 45 seconds to even use ANY of the new attacks, essentially crippling the player when there was nothing they could do about the situation.