Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 96

Hybrid View

  1. #1
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ColdestHeaven View Post
    Can I get an example of a so-called random fight, just to understand what we are talking about?
    Sure, here's one. Aetherochemical research facility, recall the garlean legatus? He has a random player-targeted stun that lasts 6 seconds, unavoidable, no marker to show who gets targeted, just his model turns, points and BAM stun.

    On one specific run I had just brought up BoTD and was halfway through my CT activation when the stun hit, cancelling the attack and preventing a fang/WT proc. by the time the stun wore off there wasnt even enough time to get another 4-hit combo off. Poof, blood gone.

    And thats just one specific example, this happens quite a fair bit and frankly, i know nothing of mnk, blm or smn post-50 so i cant draw comparisons to them, nor do i intend to. I made this about 'drg' and the changes 'it' needs.
    (1)

  2. #2
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arienal View Post
    Sure, here's one. Aetherochemical research facility, recall the garlean legatus? He has a random player-targeted stun that lasts 6 seconds, unavoidable, no marker to show who gets targeted, just his model turns, points and BAM stun.
    So you're using as example a boss from a dungeon that probably you're going to clear so few times to justify your mechanic critics? Just put more common situations, like raiding or endgame dungeons, because really there's not such a thing like "beyond player control".
    (0)

  3. #3
    Player
    Valnen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Aeditha Vielle
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Neyka View Post
    adapt or find a new class.
    No offense, but this is just rude. If someone doesn't like the way something is designed, there is absolutely nothing wrong with expressing that. Especially if it's a job they previously loved and it ruined their fun. Complexity simply for the sake of it isn't something everyone enjoys, even if they're perfectly capable of adapting to it. I don't know about you, but RNG positionals that do the exact same thing doesn't sound like my idea of fun gameplay. Remember this is a video game, not a masochism simulator. It's supposed to be fun to play your job.

    If someone doesn't like Wanderer's Minuet, Enochian, or any other mechanic, I'd encourage them to speak up as well. We shouldn't be shouting down people that aren't having fun with the changes to their jobs. It's healthy to have this kind of feedback. The developers need to know what players do and don't like so they can make this game the best it can be.
    (5)

  4. #4
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Valnen View Post
    No offense, but this is just rude. If someone doesn't like the way something is designed, there is absolutely nothing wrong with expressing that.
    The problem is when people don't really try seriously to adapt. Lots of people try out the new way, don't like the change, and immediately head to the forums demanding that the class be "fixed" back to the way it used to be, even though most experienced players of the class have learned to adapt and actually enjoy the new play style.

    I agree that there are valid tweaks that can be requested, for example the potency change on missed positionals was way too punishing before, but this thread is basically asking for the entire 50+ mechanics of the dragoon to be scrapped and rebuilt. SoE is not going to do that.
    (1)

  5. #5
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    I do realize that the first group content you hit at 60 (reactor, neverreap, bismark ex, ravana ex) is not friendly at all to maintaining buffs with all of the invulnerability phases.

    The challenge is to learn when to use the buffs, and knowing what to what to do when you don't have the buff up. It is frustrating at first, but as you learn the fight and the timings, it becomes easier. You learn things like when to hold back on a GK so that the botd buff will last through a phase change, or waiting a second to see if you get tunneled in A4, etc. It's more dynamic.

    To me, that's what makes the class more interesting to play than the level 50 version of h-idc-p-ttt-h-ttt-p-idc-h-ttt-ttt combo of old.
    (1)

  6. #6
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Sounds like you can't adapt.

    There's nothing wrong with Dragoon that merits priority at this point. What you're describing is failure on the player to adapt to mechanics. You're supposed to do the best you can when the game gives you downtime, that includes stun. So at that point, you may want to hold on blowing GK until the stun round is done.

    More to the point, I take umbrage to the fact that you flat out expect SE to make adjustments to your preference above those who have adapted, and rather enjoy the circumstances. What makes your desires better than mine, or the many, many other Dragoons that rather enjoy being at the top of the potential damage table. The adjustments you are asking to make would, by design philosophy, come with a damage trade off that would lower our peak damage. I'm not ok with this.
    (0)
    Last edited by Hyrist; 08-26-2015 at 03:03 AM.

  7. #7
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hyrist View Post
    So at that point, you may want to hold on blowing GK until the stun round is done.
    Did you even read what I put? this particular example relates to the beginning of the fight, no GK was even used. Also, not use GK? sure, lets not use the very ability that all this buildup exists to use. This is exactly my point, the alleged 600potency a minute that people keep bringing up from GK? Doesnt even exist outside of striking dummy fights cause guess what? cant even use it that often due to botd's timer. why? because bad design. Oh! but damage! damage is high cause 3 GKs a minute! 600 oGCD! Oh but wait, gotta hold off on GK cause timer.

    See where this goes? its a illogical circle.
    (2)

  8. #8
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Don't be a baddie is all. Learn the fight and quit complaining. That's like me casting enochian 3 seconds before oppressor jumps, and then getting mad at SE for a bad design and raging that my buffs need to be changed or reworked.
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Not another one of these threads ; ;

    Seriously.. It's not bad. Nearly every time I've lost BotD in an encounter it's been my fault. Did 1 too many GK.. Popped BotD when I should've waited til after the jump.. Accidentally pressed Heavy Thrust or Phleb instead of my 4th.. etc, etc. It's not just the mechanics, the mechanics are there to try and mess you up, but for every mechanic there's a way to overcome it, a way to optimize your rotation in such a way as to not loose BotD or at least mitigate the time it will be down.

    As for WT/FC being "copies" of each other.. Why all the hate with these abilities? I really just don't understand. It took some getting use too but after a few runs its like second nature. Complaining about these just seems like you want something easier to play, because in honesty, what difference does it make if it actually has a different effect? You're still going to do it in the rotation and the DPS numbers are still probably going to be relatively the same due to balance.. So.. There's not really anything to gain.. If you just want to remove the RNG then that's just lazy IMO.. Changing it's effect, though, doesn't really do anything different and you'd still have the same complaints.
    (0)

  10. #10
    Player
    Arienal's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Isha Arienal
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by whiskeybravo View Post
    just seems like you want something easier to play
    For the love of...i keep saying im not looking for some sort of 'easy mode' design, I have said twice now on this thread, im perfectly fine with it being a challenge. im A-OK with being made to work for it, but thats NOT what any of this is...is anyone who says this even reading what i type?

    "Not another one"

    Guess what, they're popping up because people are sick of these design flaws. Just watching through the forums shows im far from the only person to bring these issues up, and the majority, though not all, of counter points boil down to "shut up, good damage" or "stop saying you want easy mode" when neither of these are even the main point.

    I never stated this is 'too hard' i said its 'crappy design' and i will continue to make new threads on this if i have to in order to keep up visibility on the issue, thats the only way anything's going to change.
    (3)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast