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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Favors have been 'improved', fixed is subjective to what each person ideally wants for themselves. There is no 100% fix for most things in this game (if not all things), favors included because people have different opinions on what they want to see happen. The latest favors change however is a very good thing for many people here, a good 'improvement'.
    (2)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    On average you're still going to get 3-4 favor items per favor, giving you enough for 1.5-2 turn ins. If they were to signifcantly increase the yield more than it is, we'd have more gathered favor items than we would have crafting tokens.

    The problem from my end was that I had to spend 15 minutes for one favor. That's 90 minutes on average to get enough materials to spend one crafting token to make one crafting material. Whereas the actual crafts themselves use anywhere from 3 to 5 of those materials. The amount of time you needed to invest between teh two was utterly skewed, and the 15 minutes made it not ideal to do your favors inbetween queues...or really do anything inbetween because now you have to spend the full 15 minutes just slamming away at the nodes.
    (0)
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  3. #3
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Although the system is far from fixed, I'm hoping the reduced favor time will result in more people participating leading to more gathered items for sale on the MB.
    (2)

  4. #4
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by chrillix View Post
    Although the system is far from fixed, I'm hoping the reduced favor time will result in more people participating leading to more gathered items for sale on the MB.
    But buying things would cut into the coveted 100% profit margin that is still objectively the only way anyone is allowed to do crafting!

    I kid. Honestly, I'm still pretty sure Favors are meant as an upgrade to the old Ixali Oaknot/Ehcatl Sealant stimulus package the economy got back in 2.3, which for the average player meant selling pricey, time-limited materials in order to earn the gil to buy the finished products. Once I finish getting my last pieces of Miner gear, I, too, will be in on this, and lots of others as well, which ultimately means more supply for everyone, and more reasonable prices all around.
    (0)

  5. #5
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    You don't need gear for favors, once my miner hit 60 and I could purchase favors I started doing botanist favors at 56. Access to lvl 60 nodes/red scrips are all that's required
    (0)

  6. #6
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nomad-phx View Post
    You don't need gear for favors, once my miner hit 60 and I could purchase favors I started doing botanist favors at 56. Access to lvl 60 nodes/red scrips are all that's required
    Of course you don't. I know that, but given a choice between a gear upgrade I'll probably need at some point and items I can pretty much only sell right now, I'd rather take the gear, and I suspect that's the majority opinion right now. It will change once people have the gear and need something else to use red scrips on.
    (0)

  7. #7
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    True true, my personal plan of attack at 3.05 was to just buy the main tools with tokens and craft the rest which was quickly derailed when one of my friends got his pickaxe which only increased his gathering on folklore nodes 3% higher than mine, plus the tremendously low perception cap for collectibles made me think "why even bother?" . the crafting however is different, higher the stats get closer we get to macro crafts again lol
    (0)

  8. #8
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    The small amount of things you can craft per week is a feature of the system, not a bug. It's why it hasn't gone away.

    I don't like it either, but they're pacing the rate you can make high level stuff with the rate you can get high level stuff through tomestones.
    (0)

  9. #9
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Imo they se should just say deal with it cuz honestly ur not gonna see a red scrip turn in nerf etc till 3.1^
    (0)

  10. #10
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    question could I wear all SB gear minus main and offhand and still be able to effectively get favor mats? Does gp matter, gathering, perception etc? Sorry for the tangent but nomad mentioned it. I have just been hoarding.
    (0)

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