
the environment is deflationary cause most are unable to afford due to current 'gil flow' or cash flow collapsing:P



Same here. But its not like many gatherers can be bothered to farm them in the first place, despite them being worth millions.
So even at absolute best possible results what's the highest potential number obtainable now? 8?
Theoretically you could have a concealed node pop after every regular node, so it depends on how quickly you can gather. I was generally averaging around 40 nodes per 15 minute favor, so take a third of that and factor in more time spent gathering from the concealed nodes themselves and you'd be looking at something in the ballpark of 10-12.
You guys want it made easier for you? That's not gonna happen. That's like me crying about AS3 or AS4 being too hard.
They said they were gonna make it more "Accessible to casual players" who don't have enough time to do it 11 hours a week and thats what they did, now it only takes 3 hours and 45 minutes. That's much much much better.

That's totally different from you crying about AS3 or AS4, cause you can actually do it. It's not too hard to differentiate actually: you can wipe as much as you want on AS3, they don't add difficulty by imposing a limit of times you can play, or making you grind mobs to a random "ticket" drop to enter. What they are doing with crafting is just cheap design, cause the difficulty of the task is not in the task itself. Besides, how's crafting accessible to casual players?You guys want it made easier for you? That's not gonna happen. That's like me crying about AS3 or AS4 being too hard.
They said they were gonna make it more "Accessible to casual players" who don't have enough time to do it 11 hours a week and thats what they did, now it only takes 3 hours and 45 minutes. That's much much much better.
All I'm seeing is you complain about not wanting to do a core mechanic of a game to get to the stuff behind it. You could say the same thing about unspoiled nodes, but we've had those since 2.0That's totally different from you crying about AS3 or AS4, cause you can actually do it. It's not too hard to differentiate actually: you can wipe as much as you want on AS3, they don't add difficulty by imposing a limit of times you can play, or making you grind mobs to a random "ticket" drop to enter. What they are doing with crafting is just cheap design, cause the difficulty of the task is not in the task itself. Besides, how's crafting accessible to casual players?
"You mean we gotta wait until a certain time of day to get one item from this node? It's so scarce."
Dude the patch came out today and I've already seen at least a half a dozen people this morning doing favors who I haven't seen doing it before. Their patch worked. Crafting has always been accessible to casual players, the 2 star crafts were not, now they are.
You are right, it was never the difficulty level, it was the time consumption and they fixed that.
Last edited by Ossom; 08-25-2015 at 11:33 PM.
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