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  1. #1
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60

    "Complex" game mechanics

    Just want to say, I was a tad bit disappointed that the only thing they could think of to add "complexity" to gameplay were "timers" - i.e. "Use this buff while it's still up!!!".

    FFXIV is still my main MMO - although I am starting to waver; there isn't much to do at the moment and my Carbuncle is still missing after all those levels.

    I have been killing time with F2P MMOs like Trove (it's Minecraft online so I figure I would try it out) played both of its pet classes to high levels.
    Dragonlyte -
    Sort of a pet class.

    You have a dragon whelp hovering beside you 24/7 (and takes no damage), it charges up when you attack, when it's ready (you will see it get fat and glowing with flames; which is somewhat hilarious in itself), you can use your secondary attack which commanding it to shoot a fireball (your only truly long ranged attack).

    Yes, mechanically it isn't deep, but I liked the interaction.
    Tomb Raiser -
    It's pretty much a necromancer.

    You can summon up to 6 skeletons that tank for you, each consuming one Restless Soul which you have 3 at a time and you get one every 8 secs, the HP of the skeletons slowly drops over time such that without any interaction (taking damage or healing) they die in 10 secs.

    However you can heal them with your main attack, it doesn't heal much, but you can keep them alive if you channel it at them. There is also a "on CD" attack that heals those within a radius for a ton.

    The cute part is, you can sacrifice them to create a big Goliath skeleton (the more active small ones you sac, the bigger and stronger the big one will be) that is much more durable and hits very hard - but it can't be healed though.

    I find this interesting gameplay mechanics-wise. If you want to summon the big one, you have to keep the small ones alive. You should also know when to cut your losses - i.e. summon a less optimal big one because you know you can't keep the small ones up long enough to summon more to boost your active entourage.
    Nice that they separate the 2 types of pets too
    • the always by your side companion that keeps you company, helps you out and is invulnerable so you won't feel like crap when your pet dies
    • the expendable minions that you send to their doom like an evil overlord

    These are mechanics SE should consider (or variations of) next expansion - we all know you would have better luck getting blood from stone than getting SE to change anything mid-expansion . At least they are more interesting that, "Quick! Before the timer runs out!!!".
    (3)
    Last edited by Bishop81; 08-25-2015 at 10:17 PM. Reason: grammar

  2. #2
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    Minecraft is already online...
    (8)

  3. 08-25-2015 08:46 PM

  4. #4
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Talking about pets, I do wish SE would do 2 things I love in WoW.

    1. When you mount up, pet goes on auto-passive. No more riding through something and there goes your pet, constantly have to re-summon when you get to your destination. Or, remember to change pet stances each time you mount up and dismount. But, they removed requiring to dismount when entering a city, so, remove the need to pet stance dance.

    2. When the pet is not tanking, it auto-positions to the rear. Especially SMN solo with Chocobo. Ok Titan, I need to park you over there, because my bird is too stupid to move. Ok, now keep attacking. Good boy.
    (8)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by BHGlobbd View Post
    Minecraft is already online...
    Shoo ... thread derailer! I bid you be gone!!!

    Quote Originally Posted by Mykll View Post
    Talking about pets, I do wish SE would do 2 things I love in WoW.

    1. When you mount up, pet goes on auto-passive. No more riding through something and there goes your pet, constantly have to re-summon when you get to your destination. Or, remember to change pet stances each time you mount up and dismount. But, they removed requiring to dismount when entering a city, so, remove the need to pet stance dance.

    2. When the pet is not tanking, it auto-positions to the rear. Especially SMN solo with Chocobo. Ok Titan, I need to park you over there, because my bird is too stupid to move. Ok, now keep attacking. Good boy.
    1. Don't get it why this still isn't fixed. I had to create a mount macro with /pac Steady. /smh
    2. Another strange thing SE didn't implement as it would help Ifrit and Chocobos to not get cleaved to death by bosses. That reminds me, they should really clone WoW's glyphed Water Elemental "follow me at my side at all times" behavior for range pets.

    Quote Originally Posted by adn View Post
    People struggle enough with "simple" mechanics already, I can only imagine the hilarity that would ensue if they added actually complex classes. I highly doubt a necromancer class would be a thing either, the next pet class we are likely to see is Beastmaster
    Not really pinning for a necromancer class.

    Just ... as I said, all SMN (and I think BLM) got for "mechanics" this expansion are stupid buffs on a timer - i.e. Aethertrail and Dreadwyrm Trance (and Enochainsomething). All those do is make you rush to squeeze in as many attacks as possible or stress you out about using a specific attack within the time limit. Mechanically about as interesting as DDR.
    (7)
    Last edited by Bishop81; 08-25-2015 at 09:43 PM.

  6. #6
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bishop81 View Post
    Just ... as I said, all SMN (and I think BLM) got for "mechanics" this expansion are stupid buffs on a timer - i.e. Aethertrail and Dreadwyrm Trance (and Enochainsomething). All those do is make you rush to squeeze in as many attacks as possible or stress you out about using a specific attack within the time limit. Mechanically about as interesting as DDR.
    "Enochainsomething"

    You've definitely convinced me that you have appropriate experience to form these decisions and understand what you're talking about.
    (6)
    When in doubt, assume sarcasm

  7. #7
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Malevicton View Post
    "Enochainsomething"

    You've definitely convinced me that you have appropriate experience to form these decisions and understand what you're talking about.
    I'm not good with names. If you can't see pass spelling in an argument ... I'm sure you must make many "good" decision in life.
    (4)

  8. #8
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Malevicton View Post
    It's not as though I was wrong either. It's not like you're throwing these out as personal ideas, you're slamming SE's ability to make mechanics and saying yours are better. But you don't seem to have a solid understanding of how their mechanics even work.
    LOL. Explain how you are right then.

    When has not being able to spell the name of something = not knowing how it works?
    (0)

  9. #9
    Player
    Reka121402's Avatar
    Join Date
    Aug 2015
    Posts
    7
    Character
    Cyriacus Darkmourne
    World
    Exodus
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Malevicton View Post
    "Enochainsomething"

    You've definitely convinced me that you have appropriate experience to form these decisions and understand what you're talking about.
    Quoting the beginning of the argument to throw in my $0.02

    Enochain is the spell, so actually he got it correct.

    He is also 100% correct on his description of BLM, albeit a little vague. Up until 3.0 BLM was a proc based DPS caster, easy to play, fun to play. At 3.0 it is the same, until level 60 and our ENTIRE ROTATION is completely changed. I honestly though about changing classes after my first Neverreap.
    (1)

  10. #10
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Bishop81 View Post
    Not really pinning for a necromancer class.

    Just ... as I said, all SMN (and I think BLM) got for "mechanics" this expansion are stupid buffs on a timer - i.e. Aethertrail and Dreadwyrm Trance (and Enochainsomething). All those do is make you rush to squeeze in as many attacks as possible or stress you out about using a specific attack within the time limit. Mechanically about as interesting as DDR.
    I definitely agree with this, and it seems to be a running theme across several DPS jobs. I don't play BLM, but they added something to their class along the same lines, and screwing it up is supposedly a b****.
    (1)

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