Quote Originally Posted by Ashelia_Ferron View Post
Why would you reduce the time to heal them back up? 6 seconds would then REQUIRE either Benediction or multi Lustrate. With the current 10 seconds, it's easy to remove with standard heals + maybe one Lustrate or Tetra
Reason I gave it the 6 sec duration is because I didn't want it to be as strong as a hallowed ground where you can use it to just skip mechanics. Of course the whole dying if you aren't healed to full would be removed completely. So if you aren't healed at all, well then your sitting at 1 hp after invincibility has ended, which could lead to you dying from an auto attack or the next damage skill from an enemy. However if a healer throws a Cure 2 on you or something then they don't have to worry about you dying for the next few seconds.

This way we still retain the whole, "I won't die and will keep on fighting." feel of the skill but removed the stress and heart attack inducing effect of the skill towards the healers.