Quote Originally Posted by CrimsonThunder View Post
These DRK fixes may address the TP issues but still fail to address the inconsistency of Blood Weapon (and by extension, notable MP problems in situations).

Honestly I have to agree with a previous poster, I'd rather have seen a reduced MP cost for Dark Arts, it's an integral skill to maximise DRK. Besides, it's doesn't dramatically boost DRK up anyway.

They could make it keep the same mp cost but instead make it a cd that gives us stacks like smn/sch. And what's this adjustment to Unleash I don't really understand its importance. And still the Darkside effect is still awfull just put black flames on our body like the npc in the first lvl 50 job quest. I still I don't under stand how people ran out of tp in DRK its got no spamable action that drains tp like war. And I wished they'd made blood weapon usable in grit not for mp but to let our attacks regain hp while in grit.