Exactley EQUAL AND buffs to the party, do you see the flaw.LOL are you serious? AST is better than WHM or SCH??? LMAO, no. AST is never going to be BETTER, the job is now EQUAL when it comes to healing capability, and it also brings its own set of "buffs" to the party. It is a healer who can provide decent buffs to the party, but now, AST healing potency is nowhere lacking like it was before.
Meh! You're not gonna be in nocturnal sect when paired anyway. Also having many more mana options, effectively we can adlo more than you can afford to noct-asp, so I'd say it comes out pretty even?
Since when does SCH need buffs? There's a reason we didn't get anything amazing post-50: it's hard to give us anything without making us too good.
Last edited by Kumori_Kumo; 08-26-2015 at 05:26 AM.
all they really need is the muzzles taken off their fairys so that a 300 potency heal doesn't act like 200 potency & ill stop my whining
& why would that be?, sch doesnt have a Cure 2, true they have lustrate but its an ability so it gets no buffs from defiance or convalescence + they can only use it 3 times a minute if they use none of the other aetherflow ablilitys

Deployment Tactics is extremely situational & Fairy heal took a hit. Adlo is not what it used to be.Meh! You're not gonna be in nocturnal sect when paired anyway. Also having many more mana options, effectively we can adlo more than you can afford to noct-asp, so I'd say it comes out pretty even?
Since when does SCH need buffs? There's a reason we didn't get anything amazing post-50: it's hard to give us anything without making us too good.

All healer changes should be tested in raid, in normal content everything is useless/situational exept main heals by how stupidly is ff14 normal content.
Most of healer toolkit exist to be used in raids, and there is where you find a place for situational skill.
Deployment is used for raidbuster like jump/cascade (or the old gigaflares for exaples) and works very well. The things is that it's needed only with low gear and low defence. When you get more more gear you need less mitigation, but skills are important when check are tight and you have to tune everything to survive (someone remember 2.4 T11?).
Yeah, a lot of skill are situational, you have less crit and fairy are slightly weaker than before but over the fight they do a very noticeable difference. The fairy is not as weak as scholar today want to say, it's still heavy healing-wise.
The fact is that Astro now has comparable tools to sch and whm, but having good tool doesn't mean that the other one are bad. Astro is better as raw base healing power and those heals costs less because they miss emergency spells aside dignity, have less mana over the fight and they miss support healing tool like fairy or true raw healing.
Maybe things are not so well balanced as they were in 2.55 and still need a bit of work, but for now there is a lot more sinergy between choices (whm/ast, sch/ast, sch/whm) than before.
they still need to fix the spire card

Having played some...
Collective unconscious is great. It's strong and it's satisfying to use.
The cards they buffed are also really satisfying.
Spear still sucks though and I still don't see why it didn't go 30s to give it a bit more consistency. A handful of abilities can double dip at 30s(Say, two guass rounds in one card), but...is that really a huge problem? I think most of the offenders are the lower end dps anyway. I think spear needs a rework, but it'd have been a ok bandaid. Super situational spear and kinda situational spire don't help the stated goal of making the rng less painful. Really, it's worse because the good cards are even better now. BUT, on spire...
The tp bar is wonderful. No more guesswork. You know if you need it and who needs it most. Dps be warned, if you didn't pop invigorate at 600 tp, I'll know. This is really good for Arrow too if there's no blm. Because you can see who has the most tp and toss it on them.
I think that's why you've nothing to worry about. We don't really need two cure II's. And while they buffed the shields, they buffed helios and benefic II as well. The problem continues to be, noct lets you heal a different way, but it doesn't really make you better at it, where diurnal does.The only bad thing that I think that shouldn't be here is Noct Aspected Benefic being that powerful: Instant cast, lower mp cost, higher migration due to higher shield - it should be on par, not better than Adlo (outside crit but you that's our Cure II, AST has Benefic II for that as well)
Last edited by RazeLandale; 08-26-2015 at 05:52 AM. Reason: cap
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






