
Actually, ast ilvl is lower than my scholar ilvl. If the scholar ilvl was the same, it will be even more weaker...I'd recommend putting the same on your SCH that you have with AST as that'll make the ilvls the same. Always test like for like if you want to prove something or the test is meaningless in the grand scheme of things.
Also I would recommend you state any MND difference between the two jobs as Eudyptes has stated a 12 MND difference in her test and it would probably be prudent for you to do the same.
I'm not trying to take sides in this, just trying to find truth and would appreciate any assistance as I can't actually play the game at this time.
AST MND = 928
SCH MND = 938
I just prove AST normal shield is better.
Last edited by Khyan; 08-26-2015 at 01:56 AM.


Yeah, I typed that poorly.
I imagine your AST gear set is Gordian / Law gear. I'd recommend putting that on your SCH and redoing the test to equalize the ilvls. Try to equalize the MND too just for a perfectly equal test.
We're talking eHP / total potency here, not total shielding. It's a small but important semantic to the discussion.
Based on your post:
AST @ i183 has a total eHP of 4197
SCH @ i186 has a total eHP of 4290
Last edited by Ghishlain; 08-26-2015 at 01:58 AM.

AST MND = 928
SCH MND = 938
SCH still have better ilvl. SCH have better stats and still have the weakest non-crit shield. My conclusion is, AST shield is better than adlo without crit.
Last edited by Khyan; 08-26-2015 at 02:02 AM.
Does Astro follow the same double crit value that SCH has for Adlo?
I don't really know since I've never met an AST that actually uses Nocturnal Sect.
Player
Maybe WHM will get its Stoneskin Trait back that we lost when AST came around and a better one to replace our Protect trait. That would be nice.
I'm actually very happy with the new Stoneskin trait. Before, SS had such a long cast time it made it hard to use it in combat, sure it is amazing pre-combat to put on everyone, but there are very very few instances in which you can use in combat, and even get it casted in time due to the long cast time on it. The new trait makes it pretty fast to cast in combat. I use it a lot more as a WHM in combat.
I'm not particuarly fond of the new medica trait they added to replace the protect trait...it just adds even more RNG to WHM toolkit.



Well I wasn't happy with the trait change honestly, the previous casting time for Stoneskin was fine for when you actually needed to use it for certain tank buster mechanics like Turn 9 Ravensbeak and Turn 13 Flatten. Now the MP cost is higher for just 10% and less casting time, it's a lousy tradeoff. Although yoship apologized for hurting the identity a bit in-return they gave WHM pretty good healing options after 50.I'm actually very happy with the new Stoneskin trait. Before, SS had such a long cast time it made it hard to use it in combat, sure it is amazing pre-combat to put on everyone, but there are very very few instances in which you can use in combat, and even get it casted in time due to the long cast time on it. The new trait makes it pretty fast to cast in combat. I use it a lot more as a WHM in combat.
I'm not particuarly fond of the new medica trait they added to replace the protect trait...it just adds even more RNG to WHM toolkit.
My wish going forward is they add a new job skill that practically "replaces" Stoneskin for WHM only in the next expansion. That way the other jobs can still use Stoneskin and WHM has a newer one to address >100% mitigation in some more meaningful way.

Im really happy, i've been playing all morning and for real the changes are point, i dont feel OP, the cards do feel worth when u spread card on team with 30 secs and that synastry buff is awesome for heavy dmg phase, still my WHM heals more on burst but i can finally tell im happy with this... AND FINALLY noc. stance is worth using better synergy with WHM than stacking regens.
I think we are on a good path, still next healer class i hope its not a hybrid with buffing actions. hard to balance. *awesome job on buffs* *i think card will get a 5 sec nerf later on but eveything else on point (might be wrong)*
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