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  1. #1
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    New PVP abilties

    Paladin: Crusade--all nearby party members attack critically for next 5 seconds. 150 sec cooldown.
    Warrior: Mad Rush--grants five stacks of wrath and increases Attack speed for 15 seconds. 50% Chance to pacify enemies if hit with a fell cleave or inner beast. 150 sec cooldown.
    Dark Knight: Black Sylph--all nearby party members will absorb HP equal to damage dealt with next Attack. 90 second cooldown.
    White Mage: Inundation--nearby enemies will be damaged from healing magic for 6 seconds. 150 second cooldown.
    Scholar: Scan--reveals enemy team location, and nearest enemy will be suffer all damage as critical for next 5 seconds. 2 minute cooldown.
    Astrologian: Hastega--reduces GCD of target ally by 50%. Can store a card to use with Hastega in order to increase the potency, make the effect AoE and lower its potency, or extend the duration (10 seconds to 15). 1 minute cooldown.
    Summoner: Call--summons a random Egi at no MP to do its powerful ability. The Egi is then sent away. 3 minute cooldown.
    Black Mage: Terror--sets a trap in an area, and enemy units that walk into it suffer hysteria (12 seconds). Costs MP, 5 second cast-time, on global cooldown, 3 minute cooldown.
    Bard: March of the Mighty--reduces walking speed by 10% of self and nearby party members, but decreases damage taken by 20%. Cannot be used with other songs.
    Machinist: Land Mine--selects an area to place a land mine, which stuns and damages an enemy, and leaves an 18second paralysis effect after a 3 second stun. 40 second cooldown.
    Dragoon: Heavensjump--allows jumping of vertical distances, lands with a 15 radius AoE dealing damage and stunning enemies for 1 second. 2 minute cooldown.
    Ninja: Jiu Jitsu--if enemy has 50% more HP than you, swap values. You are pacified for 6 seconds and enemy is stunned for 4 seconds.
    Monk: 720--deals damage and allows for greased lightning to have a limit of five stacks until lost. 3 minut cooldown.


    Sorry I thought this was the PVP forum, so sleepy. Please move it. Thank you!


    Since these abilities are purposely overpowered, it might be interesting to make them only available while under battle high or fever.
    (0)
    Last edited by Altijacek; 08-25-2015 at 03:39 PM.

  2. #2
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Altijacek View Post
    Ninja: Jiu Jitsu--if enemy has 50% more HP than you, swap values. You are pacified for 6 seconds and enemy is stunned for 4 seconds.
    Whoa this is kinda OP imo. o_o

    Quote Originally Posted by Altijacek View Post
    Bard: March of the Mighty--reduces walking speed by 10% of self and nearby party members, but decreases damage taken by 20%. Cannot be used with other songs.
    Uh... What we need is faster walking. If you make it slow you will get banged by group easily...
    (0)
    Last edited by Eul; 08-25-2015 at 03:40 PM.

  3. #3
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    please no more skill bloating.

    If anything existing abilities need to be adjusted or removed.

    Quote Originally Posted by Altijacek View Post
    Warrior: Mad Rush--grants five stacks of wrath and increases Attack speed for 15 seconds. 50% Chance to pacify enemies if hit with a fell cleave or inner beast. 150 sec cooldown.
    Just what we need a 3rd Fell cleave in quick succession of one another. *is a warrior main in pvp*
    (0)
    Last edited by KaedrianLiang; 08-25-2015 at 03:38 PM.

  4. #4
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    To reduce the skill bloating issue, maybe there should be abilities available only under battle high, that are automatically activated when using limit break. So you do the LB, then the LB button becomes these abilities ( and when fully charged LB is available again. They could be only available while under battle high too. )

    Lastly I would like Aggro to have some use. Maybe provoke can force the person's next Attack to hit you, like a one time use cover that works on magic as well. The two new ninja abilities can be used to make it so that the person under smoke screen does not appear on the map and gains the effect hidden, while the transfer of aggro forces the other player to take damage (only available to use on tanks with 25% or more HP).
    (1)

  5. #5
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Altijacek View Post
    Lastly I would like Aggro to have some use. Maybe provoke can force the person's next Attack to hit you, like a one time use cover that works on magic as well.
    That would be nice, they had something like that in XI PvP where provoking a target caused all their attacks for X amount seconds to be redirected to the caster. This would require much more strategic use of melee LB as well, which i would welcome, as is Melee LB is obnoxious.
    (0)

  6. #6
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Oh and for quelling strikes, it would be cool if it applied a hide effect, and made it so that damage dealt isn't shown on user's screen. So they see their life bar shrink, but not what caused it.
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