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  1. #11
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I really don't see this happening because of the whole "not wanting to make a weapon mandatory" thing. The closest we'll get is armor set's being a thing, or very customizable item glamor such as glows, attack effects, or changing what a spell looks like.
    (0)

  2. #12
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    I would rather not, carrying scrubs is already enough effort without them purposely making them selves even weaker to have some flashy low damage skill.

    Maybe if it was implemented in a way that doesn't interfere with your overall build it would be alright, everyone will just go for the same thing once it's proven to be best though.
    (2)

  3. #13
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Two ways maybe more as I can see it being added without it being outdated by next gear ilvl.
    1. The weapon with skill trait on it can be researched by you or freind crafter and then able to learn it, but it destroys said item and then can attach/overwrite on a more current weapon/gear.
    2. Upgradable weapon or gear where you go threw sets of trails similar maybe to relic perhaps were the stats increase as the ilvl increases keeping them relevant.
    Just couple of idea of maybe imo.
    (0)

  4. #14
    Player
    sorahu's Avatar
    Join Date
    Nov 2012
    Location
    limsa lominsa
    Posts
    74
    Character
    Sorenu Tael
    World
    Durandal
    Main Class
    Gladiator Lv 60
    how about this lets say you grind for like a month to get this fabled weapon and weapon skill. Implementing something like this I think would work, lets say you 100% bond to your new weapon, then after 100% you have the choice to convert your weapon, allowing you to permanently keep the weapon skill. Easier said then done of course grinding time consuming high tier quest would be a must of course to keep the skill, but possible for peps who really want to keep the skill.

    just blew you guys fkin minds I know lol ;p
    (0)

  5. #15
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sorahu View Post
    how about this lets say you grind for like a month to get this fabled weapon and weapon skill. Implementing something like this I think would work, lets say you 100% bond to your new weapon, then after 100% you have the choice to convert your weapon, allowing you to permanently keep the weapon skill. Easier said then done of course grinding time consuming high tier quest would be a must of course to keep the skill, but possible for peps who really want to keep the skill.

    just blew you guys fkin minds I know lol ;p
    If any of the skills were actually any good and not completely cosmetic, it would become an absolute requirement to grind them out because SE would have to take them into account for the raid content.

    No thanks. I don't need more grind with my grind.
    (2)

  6. #16
    Player
    sorahu's Avatar
    Join Date
    Nov 2012
    Location
    limsa lominsa
    Posts
    74
    Character
    Sorenu Tael
    World
    Durandal
    Main Class
    Gladiator Lv 60
    imagine a pld being in a raid with knights of the round skill dealing 2k damage, lol maybe a pld could finally do some decent dps and catch up to war, and dark knight.
    (0)

  7. #17
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Thanks for the offer, but I'll have to pass.
    (1)

  8. #18
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Cherie View Post
    I'm sure it's on SE's list of stuff they want to try.
    Honestly I doubt because modern MMOs are plagued by the lemmings who will instantly cry "BUT I PAY MY SUB I SHOULD GET THE SAME SKILL EVERY ONE ELSE HAS HOW DARE YOU LOCK SOMETHING LIKE THIS BEHIND NON SOLOABLE CONTENT SUCH AS RAIDS!!!!!!!!!!!!!!"
    (2)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  9. #19
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    I doubt they would add this because it would make balancing even harder. Nice idea though.

    Quote Originally Posted by Bman10119 View Post
    Maybe they will include this with the 3.1 relics? just plan on making it so those relic weapons will stick around for longer and when new classes are added their version of the relic weapon quest is easier up until the current peak. so like if we got a new class when the new relic weapons were at five evolutions and they were getting evolution six and seven the new classes relic would follow the same path with reduced requirements up until it reached five, and then would have the same requirments to reach six and seven.
    I'd like some interchangeable proc on the relic weapons. Although we could eventually choose our stats for our 2.x legendary it felt not as rewarding considering how easy it was, relatively, to get a primal/tomb weapon.
    (0)

  10. #20
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The only way this will ever happen is if this weapon skill does not give the user any kind of advantage over players who do not have the weapon skill. SE has bent over backwards to prevent class exclusivity in endgame content. Heck, they ripped out the whole elemental wheel by the roots to prevent even the slight advantage that a class with an elemental ability might have even the slightest advantage over one without.

    I could maybe see them "glamouring" weaponskills; like, if you have this sword, Circle of Scorn takes the appearance of lightning bolts instead of beams of light, with no change to damage type or potency. That kind of thing could be possible.
    (0)

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