Okay, this seriously needs to be fixed
immediately.
Now, before you all say, "Oh come on dude, why you gotta crap on something so awesome," honestly
think about it. The consequences will be a domino effect that just might force SE to do a server rollback.
Here's an example: I just got 25,000EXP in less than five minutes. From level 24 to 25 with a friend killing and chaining crabs for me in my party.
The above is far far too extreme. Given these possibilities, and even
more if she killed something at a higher level, everyone will exploit the crap out of this and no one will have a job below level 40 within a month. Do we really want this? Do we want to make the journey to cap so utterly pointless?
I'm really concerned for the future of this game if this is what SE intended in this patch! This is bad, really bad.
Please, SE, let's get an emergency maintenance and fix this before it is too late!
Five times now people have tried to be clever and call me a hypocrite or somesuch. Let me make it exceedingly clear that I refuse to use this now that my friend and I have tested it out. Nor do I want to be complacent with it.
I just wanted to add the below really quick. These numbers are not exact, but an approximation until my friend and I do another test for accuracy.

Originally Posted by
Issac
Let's assume you got base exp of 100 per kill (lowballing it) for your lv50 friend killing lv30 mobs for you while you're level 10. In this, let's assume he killed 15 mobs at once.
(Second set of numbers is base exp 300, link bonus ends at the 5th mob.)
1st Mob:
100 + 100% LINK BONUS, 200 (300 + 100%, 600)
2nd Mob:
100 + 120% LINK BONUS CHAIN 1, 220 (300 + 120%, 660)
3rd Mob:
100 + 125% LINK CHAIN 2, 225 (300 + 125%, 675)
4th Mob:
100 + 130% LINK CHAIN 3, 230 (300 + 130%, 690)
5th Mob:
100 + 140% LINK CHAIN 4, 240 (300 + 140%, 720)
6th mob:
100 + 150% LINK CHAIN 5, 250 (300 + 50%, 450)
7th mob:
100 + 150% LINK CHAIN 6, 250 (300 + 50%, 450)
8th mob:
100 + 150% LINK CHAIN 7, 250 (300 + 50%, 450)
9th mob:
100 + 150% LINK CHAIN 8, 250 (300 + 50%, 450)
10th mob:
100 + 150% LINK CHAIN 9, 250 (300 + 50%, 450)
11th mob:
100 + 150% LINK CHAIN 10, 250 (300 + 50%, 450)
12th mob:
100 + 150% LINK CHAIN 11, 250 (300 + 50%, 450)
13th mob:
100 + 150% LINK CHAIN 12, 250 (300 + 50%, 450)
14th mob:
100 + 150% LINK CHAIN 13, 250 (300 + 50%, 450)
15th mob:
100 + 150% LINK CHAIN 14, 250 (300 + 50%, 450)
Grand total:
3615XP (7845 XP)
Now, this is assuming all 15 link together, which generally isn't the case. However, the base would probably be closer to 300 in this example, so we would probably add 4000 to that number above. Keep in mind this happens within 2 seconds with one AoE spell. Oh, and let's not forget, repop is much faster now.

Originally Posted by
Issac
If the opinion stays 50/50 on this issue, I might be so bold to suggest separate servers. That way all us apparently elitist pricks can go play the game the way we enjoy it and others can go play the game the way they enjoy it. Sure the developmental overhead would be a bit greater, but it's a compromise. Choices, right?
And I say this before a rep even replies. I'm still eagerly awaiting their response.