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  1. #1051
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zenaku View Post
    8 people in a party 7 AFK 1 person attack mobs with stoneskin level 50 outside party AOE mobs --> Party gain full EXP. People would always find a loop hole in the system.
    See? NOW people are exploiting if they do that lol.
    (1)

  2. #1052
    Player
    sWhiteboy's Avatar
    Join Date
    Apr 2011
    Posts
    26
    Character
    The Nightman
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    This new PL should be an easy fix. They just need to make it impossible to hit enemies that are claimed by another party. I'm not sure why you could hit claimed enemies in the first place.
    (1)

  3. #1053
    Player
    Arximiro's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by sWhiteboy View Post
    This new PL should be an easy fix. They just need to make it impossible to hit enemies that are claimed by another party. I'm not sure why you could hit claimed enemies in the first place.
    Because SE is too lazy to make alliances
    (1)

  4. #1054
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    i don't think this would be really a problem if they just fix the leve system, it's acknowledged that it has become a bit harder since 1.19, it's frustrating for people to die on a even level leve over and over
    (0)

  5. #1055
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Arximiro View Post
    Because SE is too lazy to make alliances
    If SE allowed you to make party alliances, would that even help the power leveling issue though?
    (0)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  6. #1056
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bahn View Post
    If SE allowed you to make party alliances, would that even help the power leveling issue though?
    Yes.

    alliances allow more people as 1 big group
    this means no need for attackable claimed mobs
    this means PL cannot kill attacked mob
    thus PT suffer

    Thus PL is completely removed
    Which Yoshi doesnt want

    But yes they too lazy to make alliances
    But they have no intention of removing PLing
    (0)

  7. #1057
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Determining power leveling
    The standard for battle length from here on out will be 30-40 seconds to defeat a monster of the same level while soloing. It would take about 4-5 seconds for a level 50 character to defeat a level 3 monster next to a level 1 character. The level 1 character can obtain the full amount of experience points just by standing there. However, the level 50 player involved is spending their time leveling up the other player instead of playing other content.

    At this point, it depends how the level 1 character feels about being "helped" by the level 50 character.

    Forcing out power leveling
    It is not easy to distinguish whether the above actions are an act of good will or serve the purpose of RMT or leveling up other characters for money.

    By investigating logs, it is possible to identify for-profit violators and mete out punishment, but it would be very difficult to completely put an end to these actions. Doing so would require implementing very complicated specs, which will place a strain on ordinary users.
    • Distribute experience points based on the amount of damage done to the monster
    • Distribute experience points based on hate
    The above methods were used by first generation MMOs to reduce power leveling, but these methods have their own problems. Players can aggressively fight each other over experience points, classes that do not do much damage are at a disadvantage, and for-profit violators can create bots that randomly attack monsters and steal EXP. (As I said earlier, we will punish for-profit violators. However, we do not want to ban ordinary players, so it will take us time to properly identify for-profit violators.)

    One thing we would like to avoid all costs is EXP stealing by bots.

    Conclusion
    Taking everything into consideration, we understand that there will be pros and cons no matter what, but ultimately, we have decided that as a current generation MMORPG we would like to do something about,

    "new players who would like some help, because they want to play with their friends as soon as possible, as well as players who are willing to sacrifice their own time to help out new players get involved in the game quicker."

    We plan on implementing end-game content that is extremely difficult, so if assistance is necessary to reach this point I believe that it should be OK for players to help each other out, as long as there are players who are willing to help out.

    Differences in gained experience points based on the difference between the player’s level and the defeated monster’s level will still exist, and will be adjusted. Our goal is to prevent any kind of extreme behavior. If any loopholes are found, we would like to fix these issues as they are discovered.

    I believe that whether a player is playing seriously or not is a separate issue from whether the player is receiving assistance or not.

    Personally, I am the type who believes that it is more fun to work hard and experience as much as you can first hand up until at least level 40, but if somebody comes asking for help saying, "I tried my best up until level 30, but I don’t have any more time!" I will help out.

    Of course you would want your friends to enjoy an MMO that you enjoy playing, and if somebody is stuck in a situation where their enjoyment is hitting a wall, you would want to help out. Ultimately, it would be best for everybody to get along and play together.
    I think the last system of PLing is what he really wanted, but just not what many of the players wanted.
    (1)

  8. #1058
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Now if we want to play with anyone below us we are restricted to archaic methods that shouldn't exist in a game anymore. The only reason it was such good XP was due to the chains. 40-50 is still going to be a total breeze only needing a couple hours in a stronghold, only the lower end is getting penalized.
    (0)

  9. #1059
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Zenaku View Post
    8 people in a party 7 AFK 1 person attack mobs with stoneskin level 50 outside party AOE mobs --> Party gain full EXP. People would always find a loop hole in the system.
    I think in real party that gather from random people...you can't just afk like that because leader will kick you out...and if leader afk all people will leave party and form new party without him anyway.

    So this onw fix all the problem.

    But, if all members are LS friends..they have their right to afk as they want , but they must work by come back and do something to party also or else he will blacklisted too.
    (0)

  10. #1060
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the thing you are missing here, is they dont want to outlaw power leveling, they just wanted to change its form. The point is they dont want to get to crazy and limit everyone too much. They figure power leveling really isnt that bad a thing, and in all honesty it isnt, its not required, it now requires a complete sacrifice on the part of the powerleveler. Lets be honest, ffxi was full of powerlevels, it was just a cure and buff style of pl, and now, its even easier.

    Basically if you want to zoom through levels to cap, and you got the people to support you, they wont stop you, fact though is, someone is going to have to give up hours of their time to help you, because in the new system they get nothing for it, exp, items, spiritbond, nothing. And if you got a party of 7 people why not actually you know, kill stuff, even if you wanted fast exp, it would be faster if they just killed on their own with the person helping them for faster kills. your still going to run out of spawns anywhere but beast strongholds anyhow.

    really its fine, there will always be some means of pling in a game, its foolish to go to far trying to stop it in every form. Even without current PLING a powerful ls, or rich friend can just lend one lancer a 4 materia slotted low level set, and he can murder whole rooms on his own easily. people can cure spam from outside pt, weaken monsters and run them till they lose agro, the list goes on.

    The no claim system is made with open world large events in mind, specifically i think they said hamlet defense. i think you will have to wait for that to see the complete picture on claiming.
    (0)

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