Quote Originally Posted by Physic View Post
yeah i think the grind only method of progression is going to die in the genre. I know that one of swtors big selling points is that it is a story based MMO. I know that gW2 will have personal story, and also a lot of event based leveling, point is, the go to an area and kill the same mobs repeatedly shouldnt be the only form of progression in an rpg. Im not saying it shouldnt be a feasible option, but i think the best way to tell a story well, is really through adventure, having the big missions is cool, but they really have to do a better job with the content. At the very least one of your jobs should be able to level while pursuing and developing interesting activities that involve exploration and interaction with the world they are creating, and the main plotlines of the game.
Isn't that kind of what they are doing with the advanced job system?