Quote Originally Posted by Physic View Post
Really it doesnt have too many good answers.

The best solution imo is to make leveling happen over the course of adventuring, so that people who plevel are essentially skipping real content instead of just grind. Ehhh honestly i dont think there is a perfect answer here.
Really, the mitigating factor for me is more engaging mid-level content to make the argument for slower leveling mean something. I recognize there have been efforts to provide a sampling of this sort of content over the past year with quests, instanced dungeons, and Grand Companies. But there truly isn't the depth in place to make the 1 to 50 experience as meaningful as a casual crowd would come to expect.

And since 1.0 isn't really going to amount to being the end product, there's really nothing much to look forward to in casual content. Any meaty storyline material is going to be implemented into the 2.0 revival and not wasted here and now.

Clearly, the focus for now is endgame, not the game (i.e. the 1 to 50 experience). So, it doesn't bother me that serious shortcuts exist to endgame. It's really the only place where the action is, at least until 2.0 is launched.