Quote Originally Posted by Sephrick View Post
This is the "Final Fantasy" I remember.

Rarely did I ever run in circles killing the same monsters over and over unless I was short a few Gil and needed to upgrade equipment.

I could care less if there were 1,000 levels and it took 10 years to get to cap as long as leveling is something that happens during content.

I always got my levels in every FF on the way to the next piece of the story or boss. In XI and XIV it just feels like a disjointed chore.
yeah i never really understood why the genre shifted from rpg to grind heavy, i mean, i know some people liked to grind and be super powerful for each stage of content in rpgs, but fairly sure the majority of people leveled through the content, and only grinded once they wanted to get to some special content/after they had done everything else.

It makes actual content kind of suck and feel weak, since the chances are probably not at the right content level for whatever the content is.

One solution is to add some actual new adventure based content with optional level caps, where on choosing to be capped you get a tangible bonus to exp/items/GC points or something.

and i mean real content, something probably with an objective, AND a story, with even some exploration involved.