Quote Originally Posted by Issac View Post
It's been on my mind lately how to adapt this thread, as everything has been discussed to death. Yet there's no indication that anything is going to change or that the problem is being considered. To see the original post, please click the spoiler at the bottom.

The thing is, the damage is already done. All the consequences many posters have warned about are here in full-swing. Traditional grind parties have taken a backseat to powerleveling to speed new players straight to the endgame content, by which in all respect, really isn't there yet. Storyline quests along the way, while admittedly weak, have become something so utterly unimportant that one stops to wonder if the acronym "RPG" belongs in this particular "MMORPG." They also have taken a backseat to rocketing to "endgame" as quickly as possible.

The economy has taken a hit as a consequence. There is low demand for mid-rank gear, and as such the prices reflect. Mid-rank gear is generally triple to quadruple the price of common high-rank gear, exasperated by the new demand to make materia. I'm not knocking on materia at all, I think it's a great element, but one must admit it makes the demand curve further skewed.

When you create a party for Lv45-50, the final stretch, you may notice players who are clueless about the role they're supposed to play. Some know their role, but don't know which abilities are most effective. Another group of players don't bother with gear until they're 49-50 because the market condition conveniently gives them an excuse.

Anyone who refutes these facts is in denial, I see it every single day I play. There's only a couple options to fix this, now.
1. Rollback.
2. Cap raise and do away with powerleveling.

#2 will probably happen along with PS3 release. If neither happen and powerleveling is truly here to stay, well, I don't even want to think about that.

Original post:

Okay, this seriously needs to be fixed immediately.

Now, before you all say, "Oh come on dude, why you gotta crap on something so awesome," honestly think about it. The consequences will be a domino effect that just might force SE to do a server rollback.

Here's an example: I just got 25,000EXP in less than five minutes. From level 24 to 25 with a friend killing and chaining crabs for me in my party.

The above is far far too extreme. Given these possibilities, and even more if she killed something at a higher level, everyone will exploit the crap out of this and no one will have a job below level 40 within a month. Do we really want this? Do we want to make the journey to cap so utterly pointless?

I'm really concerned for the future of this game if this is what SE intended in this patch! This is bad, really bad. Please, SE, let's get an emergency maintenance and fix this before it is too late!

Five times now people have tried to be clever and call me a hypocrite or somesuch. Let me make it exceedingly clear that I refuse to use this now that my friend and I have tested it out. Nor do I want to be complacent with it.

I just wanted to add the below really quick. These numbers are not exact, but an approximation until my friend and I do another test for accuracy.








Hopefully the upcoming player's poll next year will touch on this subject.
http://www.youtube.com/watch?v=4r7wHMg5Yjg so does this guy PL