Quote Originally Posted by darkstarpoet1 View Post
when was the cap raised to 75? i think the only thing i have heard is that while the cap is still relatively low that this was not a good time for this fast of sp. i you can cap every battle/magic class in a week from start to finish it is too fast. once the cap is increased i don't think anyone would care if they added this type of sp for the lower ranked players to allow them a chance to catch up to where people were.

the problem is that you are talking about future things that have not happened and nobody knows when it will. people are talking about current state of the game and they are dead on. once the cap is increased sure make the 1-50 easier for the newer players, but not while 50 is still the cap.
The whole point of the math was that they need to plan for the future. That way they don't have to rebalance exp rates and tnls every time they bump up the cap.

Like I said, at the current curve growth for every 10 levels they add the time it takes to reach cap doubles. If the game hadn't flopped, we may have been working on getting our classes to 60 or 70 by now.

But things worked out the way they did and it's taking a little longer for that to happen because Yoshida has said he doesn't want too much of a gap between 1.x, 2.0 and PS3 players.

It also needs to stay as fast as it currently is for a reason that just doesn't seem to be getting through to people: SE has limited resources for 1.x. They decided to make all capped content. Therefore they need to allow new players the opportunity to experience it before the one-time calamity event wipes or alters most of it.

Especially since they're going to start pushing the game again as soon as E3 2012. "Come and take the opportunity to be ahead of the curve" is far more inviting than "Come and miss out on the content because you'll be killing Raptors for three months."