


Leveling differs on how much EXP you get from the mob and how high your chains get.Using DarkstarPoet's numbers:
30 days (1 month) @ 3 hours/day = Level 50 in one class (level cap).
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90 hours = 50 levels
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1.8 hours = 1 level
Twice as fast. More appealing to the gamer that has a day job and/or family. Two hours after the kids are put to bed will get net her a level. 5 levels a week, maybe more on the weekend. Seems like a reasonable rate, no? But should such a rate be applied to every activity under every circumstance? Should such a player gain levels at this rate playing solo? Or should she have this rate of leveling while in a party? What about Crafting? Or Gathering? Or Questing? Should she get a level after completing 2 hours of quests?
Leveling differs also on how much EXP you need to level up (example: level 1, 100 exp. level 50, 50k exp).
What you wrote isn't an average. It follows a flawed logic.
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