It was very challenging to stay awake! And if you spent too much time afk watching tv you would be capped on TP and it was being wasted or the mob might have moved!
FFXI:
Getting signet, picking a location, designing an appropiate build for the party based on it, getting to the camp, talking to set upa skill chain strategy based on what you're fighting, pulling safely, hate managing (sneak attack and such), skill chanining, magic bursting. Fights last minutes.
vs
FFXIV:
Gather 8 misc guys for EXP bonus, teleport basically anywhere and start running to bash crap around that are pretty much outside. Fights last 3 seconds at most.
Don't forget waiting hours and hours for an invite depending on your job! Also a challenge...FFXI:
Getting signet, picking a location, designing an appropiate build for the party based on it, getting to the camp, talking to set upa skill chain strategy based on what you're fighting, pulling safely, hate managing (sneak attack and such), skill chanining, magic bursting. Fights last minutes.
vs
FFXIV:
Gather 8 misc guys for EXP bonus, teleport basically anywhere and start running to bash crap around that are pretty much outside. Fights last 3 seconds at most.
And lol @ signet very challenging!
Last edited by Nikita; 11-30-2011 at 06:38 AM.
don't forget that if you make your own group you don't wait. get off your other game consoles or whatever it is you do waiting and make a group instead of complain, i was never waiting around in ffxi, at most i had to spend an hour or 2 making a group during bad hours or near the end of it's life when it just got little harder. other then that if you think of the first year or 2 like ffxiv life, the hardest part of getting a group or making one was chosing between a taru healer or a galka one.
also there was always chances of things to go wrong in ffxi, wipe on imps and what have you ...but most people new what they were doing in that game to make it feel like a breeze. most fights were dynamic, and at the very least for mages took some skills in dispelling and removing debuffs.
tons of people agro an dying from mobs on way to camps if not now what they doing as well, granted you die in other mmo's from this but it's mostly cause you don't want to kill the mobs on the way to your dinky little quest. lol and then theres mpk back when they had mpk, can't say that wasn't challenging or an example of how many people screwing up.
also you laugh at signet but that is all i really see in the marks we get from companies, does the same thing, exept its not kill 2 birds with one stone, it's grind, and it's do quests seperatly = points. we also already have scrolls for craft and gather, next step would be the exp ring type for leveling. that is if they acually listen to player base, least half of it that want a real journey threw the game and grinding to be much longer then it is. pl will kill this game.
without that time then why play or pay for a mmo? time is what a mmo was and should always be about, you pay by month to enjoy it, if it shortens in time spent ...it only satisfies you as a person without that much time, but in general you understand then that your paying for your items. no matter how hard the content can be, if it takes you a week, you payed that month for that piece of gear. it's a simple way for a mmo company to sell cash shop without it really being there.
either way a journey/grind to endgame should be there, cause "END"game happens at the end, the main part is prior to it as long as its done right and in fun manner. even if it to be a short run to endgame, then SE is doing it all wrong with grinding anyway, then it should be threw story, cutsceens and voice overs, and cool solo/party play missions, not power level if you have people to even do it for you.
Ahhhh yes how could I forget! WoW peaked at 11 million subscribers because of the MASSIVE TIME CONSUMING BORING GRIND.without that time then why play or pay for a mmo? time is what a mmo was and should always be about, you pay by month to enjoy it, if it shortens in time spent ...it only satisfies you as a person without that much time, but in general you understand then that your paying for your items. no matter how hard the content can be, if it takes you a week, you payed that month for that piece of gear. it's a simple way for a mmo company to sell cash shop without it really being there.
either way a journey/grind to endgame should be there, cause "END"game happens at the end, the main part is prior to it as long as its done right and in fun manner. even if it to be a short run to endgame, then SE is doing it all wrong with grinding anyway, then it should be threw story, cutsceens and voice overs, and cool solo/party play missions, not power level if you have people to even do it for you.
How stupid of me.
Oh wait, they made it accessible to people from all ranges, be it they had all day to play or just an hour.
What I stated was work. Work is a challenge. It took my like 5 minutes to organize a party, I have no idea wtf were you playing.
I actually want to PLAY the game I'm paying for you know. As opposed to jump straight into a field with random crap that goes down in 2 seconds against anything I spam...
WoW is the lowest common denominator. Its an awful game. Saying WoW is good because it sells its like saying that eating in mc donalds is nutritional because of how many people go there.
Last edited by Majidah; 11-30-2011 at 07:36 AM.
don't forget that wow is a cash crop for rmt, probably half that 11million are rmt in some form or fashion and probably only reason everyone truly runs back to that game. also i not sure how long it takes to get to max in wow, but i know i played for only 2-3months and i only got a shaman to 40 and a pld to 19 b4 i quit and ran back to ffxi. but 2-3months in ffxiv you would easily have all dow/dom to 50 with pl'ing, probably even without pl'ing.
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