It really sounds like they're just going to adjust the part where the PL'er can be in the same party and the PL'ee can be AFK on auto-follow. PL'ing will still exist in a big way after the fix, but it'll be a bit less abusive.
It really sounds like they're just going to adjust the part where the PL'er can be in the same party and the PL'ee can be AFK on auto-follow. PL'ing will still exist in a big way after the fix, but it'll be a bit less abusive.
You must have missed this part: "and gaining exp without the penalty where it calculates the level difference between the players."
According to that translation, he's saying the error is that they're in the same PT without an XP penalty. That implies that if they're not in the same PT, there's no XP penalty for high level helpers killing mobs a low level player claims by himself.
We did have an idea about this after after the modification to the claiming system but didn't expect where the person getting PL can be in the party and do nothing and gaining exp without the penalty where it calculates the level difference between the players.
Last edited by Raikki; 10-12-2011 at 02:30 AM.


Why do you think they also mentioned the claiming system at the same time? Geez, already thinking up ways to continue exploiting it after they fix it? I am fairly confident they will adjust exp gain for outside-of-party mob assistance.
Oh my god you guys will argue about anything, no wonder this thread is >80 pages long. Whether the fix targets just the "same-party" situation or also calculates the levels of out-of-party combatants we'll find out. The same party thing is how it reads to me, but if you interpret it differently that's fine, we'll see how they do it.


When you attempt to make a comment that invalidates someone's opinion, it is pretty human and natural to dispute it.Oh my god you guys will argue about anything, no wonder this thread is >80 pages long. Whether the fix targets just the "same-party" situation or also calculates the levels of out-of-party combatants we'll find out. The same party thing is how it reads to me, but if you interpret it differently that's fine, we'll see how they do it.
Thanks to Yoshida for clarifying that there is something wrong with it, and the current EXP calculations are indeed broken.
Finally, people can stop saying, "Well Yoshi said it was OK".
All I did was interpret what kind of fix the devs had in store based on that post. The only person who attempted to make a comment to invalidate someone's opinion was Travesty posting to say that I must have misread.
Edit: since you mentioned it I've been thinking up ways to exploit PL'ing after the fix. I'm thinking, I'll cast my fishing rod, then have 8 of my friends throw bombs in the lake, then I swoop in with a net and bag all the fish that float to the surface for massive XP!
Last edited by Raikki; 10-12-2011 at 02:51 AM.


That's a tough line to balance on. Because then the complaint will be that parties with higher level classes/friends keep forcing people out of ideal camps by killing the mobs while they have claim and effectively nerfing their exp. The only real option to make everyone happy is to fix the bug and in tendum not allow people outside the party to act on players in the party or their mobs and those subsequently linked.
It was a system designed with this kind of PLing in mind, and a penalty for outside assistance will only lead to more griefing than helping.
I'm glad SE has finally spoken about the topic. Should close the rift a bit on these forums.
What Issac said.
Also, much of the speed of PLing now comes from the PLer killing groups of mobs the low level player never has to deal with. If they force the low level player to make the claims the usefulness will be vastly reduced, especially since every mob in the game has a ranged attack they beat you in the face with as soon as you have aggro.
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