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  1. #1
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    Quote Originally Posted by Pence View Post
    The above post by Issac made me realise how bad this is.

    Why do we even have levels? (Re: Travestys post).

    From what I gather Yoishi wants friends to play endgame together instantly; but if you don't know anyone that plays you have to work for the right to participate in endgame.

    Why bother working on content under 50 if you're treating it as junk? Awesome, you added a Lv.15 dugeon that become obsolete the moment you added it. Hello XIV Cataclysm. (Not getting the reference? WoWs latest expansion seems like they spent the majority of the time re-developing low level'd zones than endgame content where they should have been focused. In the end they delivered 30% in the expansion you purchased, and 70% in updates of old outdated areas)

    As far as I'm concerned this is just a dirty 'We're too lazy and underfunded to add level sync'. (Not a complete XI fanboy, I played WoW longer, and other games even longer). Level sync in all its forms, both the anoying 'buy outdated Lv.30 gear to participate in Promies' and 'Gear syncs with you', was one of the defining features of XI to me. It allowed content to remain current and challenging while giving low-leveled players access.

    When I first got to 30 in XI I seen all these cool looking players at 75. I wanted to earn the right to be one of them, I wanted to slave away so people could look up at me. I knew who was the shiz in the job, and who was just shiz. I had mentors and I waved at other main-healing non-summoning summoners and eventually became the one who mentored them in soloing bombs (Because sadly it was better EXP).

    It may seem like I'm going on a tangent but it's all relevant. The partying, the grind, the communication of it all gives a sense of community. It gave you an identity...you stuck it out for months leveling a healing job...that says something about you...the Samurais named Sephirothxxx will deny it, but it gave identity.

    TL;DR, nerf the exp already.
    I generally agree with what you've said, but people need to stop thinking it's 2003 and realize that the paradigm for MMO's has shifted dramatically since that time. The core demographic of MMO players has changed from the guys playing games like EQ1, and it's spiritual successor FFXI, to people playing games which more closely represent the Blizzard model. I'm not saying it's better, but that's just the market environment right now. Niche games exist, and for good reason, but I don't think SE was or is trying to capture that market. They essentially proved that they want a piece of the "casual gamer pie" when they stated they were going after World of Warcraft (an arrogant if not hilarious comment.)

    If SE still wants to turn this game into more than a niche game, which I think they do, then they need to have design goals and philosophies to satisfy both crowds. The farther along we get, the more I think that's exactly what they're doing. For example, two versions of Ifrit; two versions of Darkhold, and now we come to the new XP system. It should be slowed down, but if you're expecting a game like FFXI or EQ1 where it takes you a year to hit level cap, I think you will be disappointed in the final outcome. Leveling needs to remain relevant, but I think people advocating for XI style leveling need to take off the rose tinted glasses. I don't want people getting to 50 in a week, but I also don't think it should take months to hit level cap. Why must we have an extreme one way or the other?
    (1)

  2. #2
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    Preypacer's Avatar
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    May 2011
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    Gridania of course!
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    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Blarp View Post
    If SE still wants to turn this game into more than a niche game, which I think they do, then they need to have design goals and philosophies to satisfy both crowds. The farther along we get, the more I think that's exactly what they're doing. For example, two versions of Ifrit; two versions of Darkhold, and now we come to the new XP system. It should be slowed down, but if you're expecting a game like FFXI or EQ1 where it takes you a year to hit level cap, I think you will be disappointed in the final outcome. Leveling needs to remain relevant, but I think people advocating for XI style leveling need to take off the rose tinted glasses. I don't want people getting to 50 in a week, but I also don't think it should take months to hit level cap. Why must we have an extreme one way or the other?
    Here's the thing about those "extremes" though... you can't place XI in the same category as other MMORPGs.

    Why?

    Well, for one, character development in XI is/was much more multi-dimensional than it is in many other MMOs - especially those from the WoW mold.

    For one example, in XI players were not working on one single job to level cap. They were typically working on several. They'd have a few main jobs, some sub-jobs etc. Getting a job to 75 was only part of a larger goal of developing you character.. not the goal, as many see it in other, more recent MMOs. Arguably, if players did stick to one job - never unlock an advanced job, never work on support jobs, etc.. and could actually pull it off... they'd have gotten to 75 a lot faster.

    Of course you also had the Genkai quests which required players to complete quests to unlock the level cap for their first job. That took time.

    Second, there were myriad goals along the way that players were working on, and each of those goals took time. In many newer MMOs (those from the WoW mold in particular) side activities, up to end game anyway, are typically after-thoughts, minor "filler". They're very much "jump in and jump out" affairs.

    In XI? Not so. Every single side-activity they implemented was an entire system unto itself, and many of them were very important milestones to be accomplished. Storyline missions brought about some awesome experiences and some really nice loot to go with it.

    Anyone here who played FFXI for some time and leveled at least one job to 75, but likely more than that... How many things did you do on your way up there? Was all your time spent in an xp party, or soloing on whatever? I will bet real money it wasn't. Because there were myriad other things you could do to develop and improve your character in that game besides xp'ing and getting better gear. Some of the things were required... some were optional, but very beneficial.

    Point is, the average player in FFXI typically had a quite long "to-do" list of goals they'd set, activities they wanted to do, things they wanted/needed to do. On that list, "getting to level 75" was only one of them, and not even the most "meaningful", because level 75 was not "the end of the road" in XI. There were up to 19 other jobs left to work on before you could truly say you'd "capped your character". 'course you could choose not to level some of them, but that was a personal choice, not a game limitation.

    Everything that was meaningful or beneficial to your character in FFXI had to be earned, and earning them was often not a trivial task.

    Other than getting better gear, there really isn't a whole lot else for players to focus on in newer MMOs. It's grinding out quests, doing only the instances/dungeons that yield the best gear for the PvE minded; it's grinding PvP arenas for the points to get better gear for the PvP folks. And at the end of the road.. it's "end game raiding". And that's really it. Any other side-activities are so inconsequential as to be considered "pointless" by a lot of players. Newer MMORPGs can be very wide in terms of quantity of content, but they're rather shallow in terms of variety.

    So.. the point is.. Though it could be said that XI has/had a very slow leveling curve... That time was very full with a large variety of content.It wasn't the hollow/pointless "grind" many people complain of in other MMOs. Of course, there are those who did nothing but grind in XI and would say it was... but they limited themselves, no one did it to them.
    People were always working on something, working toward some goal, striving toward some milestone that either the game presented, or they'd set for them self.
    (2)
    Last edited by Preypacer; 10-08-2011 at 10:02 PM.

  3. #3
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Preypacer View Post
    Here's the thing about those "extremes" though... you can't place XI in the same category as other MMORPGs.

    Why?

    Well, for one, character development in XI is/was much more multi-dimensional than it is in many other MMOs - especially those from the WoW mold.

    For one example, in XI players were not working on one single job to level cap. They were typically working on several. They'd have a few main jobs, some sub-jobs etc. Getting a job to 75 was only part of a larger goal of developing you character.. not the goal, as many see it in other, more recent MMOs. Arguably, if players did stick to one job - never unlock an advanced job, never work on support jobs, etc.. and could actually pull it off... they'd have gotten to 75 a lot faster.

    Of course you also had the Genkai quests which required players to complete quests to unlock the level cap for their first job. That took time.

    Second, there were myriad goals along the way that players were working on, and each of those goals took time. In many newer MMOs (those from the WoW mold in particular) side activities, up to end game anyway, are typically after-thoughts, minor "filler". They're very much "jump in and jump out" affairs.

    In XI? Not so. Every single side-activity they implemented was an entire system unto itself, and many of them were very important milestones to be accomplished. Storyline missions brought about some awesome experiences and some really nice loot to go with it.

    Anyone here who played FFXI for some time and leveled at least one job to 75, but likely more than that... How many things did you do on your way up there? Was all your time spent in an xp party, or soloing on whatever? I will bet real money it wasn't. Because there were myriad other things you could do to develop and improve your character in that game besides xp'ing and getting better gear. Some of the things were required... some were optional, but very beneficial.

    Point is, the average player in FFXI typically had a quite long "to-do" list of goals they'd set, activities they wanted to do, things they wanted/needed to do. On that list, "getting to level 75" was only one of them, and not even the most "meaningful", because level 75 was not "the end of the road" in XI. There were up to 19 other jobs left to work on before you could truly say you'd "capped your character". 'course you could choose not to level some of them, but that was a personal choice, not a game limitation.

    Everything that was meaningful or beneficial to your character in FFXI had to be earned, and earning them was often not a trivial task.

    Other than getting better gear, there really isn't a whole lot else for players to focus on in newer MMOs. It's grinding out quests, doing only the instances/dungeons that yield the best gear for the PvE minded; it's grinding PvP arenas for the points to get better gear for the PvP folks. And at the end of the road.. it's "end game raiding". And that's really it. Any other side-activities are so inconsequential as to be considered "pointless" by a lot of players. Newer MMORPGs can be very wide in terms of quantity of content, but they're rather shallow in terms of variety.

    So.. the point is.. Though it could be said that XI has/had a very slow leveling curve... That time was very full with a large variety of content.It wasn't the hollow/pointless "grind" many people complain of in other MMOs. Of course, there are those who did nothing but grind in XI and would say it was... but they limited themselves, no one did it to them.
    People were always working on something, working toward some goal, striving toward some milestone that either the game presented, or they'd set for them self.

    I think I just cried from nostalgia.
    God I miss that... Someone, please bring that kind of gameplay back. XI is a wreck now.
    (2)

  4. #4
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    Vaer's Avatar
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    Oct 2011
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    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    This type of "power leveling" is silly if you compare it with the progression you get if you actually play the game legitly. That's my only problem with it. All you people rat on all the people that want soloing and how they want it to give more exp yet many support this. Might as well up the exp across the board if you are going to allow this type of speed to the top. You say "How does power leveling affect you?" Well, "How does soloing affect you?"

    Easiest way to fix this is to put a cap on the exp you get, something like 200-300, which I thought they were going to do. You could still power level, it would just take.. a lot longer.

    XI was awesome from a masochistic point of view. The low drop rates were disheartening, but made it just that more satisfying when you got it. Plus, not everyone was wearing the same thing, those who put the effort into it got to wear it, while the people who put less effort/no effort didn't. (Until all the changes and watering down) There would be times you would just be completely pissed off, but you just couldn't look away and began playing again the next day. Early on in the game, the curve pretty much weeded out the lazy people. XI soloing was a lot, a lot harder than this game.

    But the masochistic formula for MMOs has passed, we are now stuck with instant gratification and spoon fed rewards. R.I.P FFXI 3/22~23/2010
    (1)
    Last edited by Vaer; 10-08-2011 at 10:43 PM.

  5. #5
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    Quote Originally Posted by Preypacer View Post
    Here's the thing about those "extremes" though... you can't place XI in the same category as other MMORPGs.

    Why?

    Well, for one, character development in XI is/was much more multi-dimensional than it is in many other MMOs - especially those from the WoW mold.

    Second, there were myriad goals along the way that players were working on, and each of those goals took time. In many
    So.. the point is.. Though it could be said that XI has/had a very slow leveling curve... That time was very full with a large variety of content.It wasn't the hollow/pointless "grind" many people complain of in other MMOs. Of course, there are those who did nothing but grind in XI and would say it was... but they limited themselves, no one did it to them.
    People were always working on something, working toward some goal, striving toward some milestone that either the game presented, or they'd set for them self.
    The simple fact is that character progression, regardless of depth, is the most fundamental part of an MMO. Everything in FFXI was tied to leveling just as everything in a game like World of Warcraft is tied to it. Your goals in FFXI may have been much broader and varied, but they still revolved around your level. The goals and progression are only different in scope.
    (0)