The above post by Issac made me realise how bad this is.

Why do we even have levels? (Re: Travestys post).

From what I gather Yoishi wants friends to play endgame together instantly; but if you don't know anyone that plays you have to work for the right to participate in endgame.

Why bother working on content under 50 if you're treating it as junk? Awesome, you added a Lv.15 dugeon that become obsolete the moment you added it. Hello XIV Cataclysm. (Not getting the reference? WoWs latest expansion seems like they spent the majority of the time re-developing low level'd zones than endgame content where they should have been focused. In the end they delivered 30% in the expansion you purchased, and 70% in updates of old outdated areas)

As far as I'm concerned this is just a dirty 'We're too lazy and underfunded to add level sync'. (Not a complete XI fanboy, I played WoW longer, and other games even longer). Level sync in all its forms, both the anoying 'buy outdated Lv.30 gear to participate in Promies' and 'Gear syncs with you', was one of the defining features of XI to me. It allowed content to remain current and challenging while giving low-leveled players access.

When I first got to 30 in XI I seen all these cool looking players at 75. I wanted to earn the right to be one of them, I wanted to slave away so people could look up at me. I knew who was the shiz in the job, and who was just shiz. I had mentors and I waved at other main-healing non-summoning summoners and eventually became the one who mentored them in soloing bombs (Because sadly it was better EXP).

It may seem like I'm going on a tangent but it's all relevant. The partying, the grind, the communication of it all gives a sense of community. It gave you an identity...you stuck it out for months leveling a healing job...that says something about you...the Samurais named Sephirothxxx will deny it, but it gave identity.

TL;DR, nerf the exp already.