
My point exactly. People will enjoy an advantage and feel the need to complain just so the other players will not receive the benefit of joining a high level exp chaining. Kinda like the same complaint with summoner exp method from XI.cheating but you got 25K right???
if its so broken why did you stay in the party?
tip: leave party if its something you dont like.
regardless what happens people will complain. SE hasnt raised the level cap yet, they made the game alittle tricker to play. people race to the cap no matter what then say this game sucks, im bored, and go to another game happens in every game nothing new.
私の方法である…


I think the point people are trying to make is that if someone jumps alot of levels within on fight and the becomes reliant on not have to fight for themselves (worst case scenario), then they wont know "how to play" by the time they hit the current cap.
I can see Yoshi wanting other higher levels to help lower levels without restrictions and being rewarded, but the exp rate is a little too high for that. Just dont want people not understanding certain abilities/ how to play a certain class by the time they hit 50, since everyone is having to relearn things at this point / skip over certain areas/items. Its nothing about racing, bragging rights, entitlement, or anything of that nature.
Maybe i'm over thinking it...but if people jump pretty far in levels in a short time, that kinds kills the usefulness of lower level items implemented since you'd skip right over em (especially since now there is a decent amount of variation every 3-6 levels in equipment). Or maybe only a few people will do it because frankly...it's pretty boring.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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