Quote Originally Posted by Zenaku View Post
it broken because a 50 in a party can kill a 30mob and the player would get the EXP for kill a 30mob. When yoshi-p said it would be fix so you would not get that much exp off it.

Power-level like this should not be allow for that just give everyone who join a 50 save the work.
I'm usually not one to post here due to the drooling idiots spewing misinformation -- and my general lack of just not caring.

But saying the wrong shit is saying the wrong shit. Test things and bring actual numbers before throwing wild claims.

Setup:
Lv50 THM
Lv1 ARC
LV28 CNJ

Enemies:
Lv35-39 Sea Hares

Exp:
The Arc would gain a base (no chain/link bonus) of 200 on these enemies.
The CNJ would gain 500.

You want to tell me that a lv1 is gaining the EXP of the higher level mob? They aren't. They're gaining proper exp with a proper cap in place for the enemy being higher level.

I could go and get base EXP for every level as well as a nice little % increase and the cutoff point for being a higher level is -- But screw that, I'm busy Leveling all my Jobs to the 30s.

Either way, I've seen it mentioned too much here that the "cap" for enemies being higher than the player isn't working and a low level gets the exp of a lv30, or whatever fake numbers people want to throw out.

System's working as made, albeit extremely abusable.