Quote Originally Posted by LeoDeSol View Post
He said this just before 1.19 was released and if the patch notes are to be believed, it looks like lower level players should get level appropriate XP for these kills with a cap on bonus for the monster being higher than them. YES, power leveling would still be possible, but for a 50 to power level a 25, each kill, even a level 50 monster kill, would only net the level 25 an amount of experience similar to what that level 25 might get on his own killing a even match 25 mob, plus a little bonus for chains and it being higher than him, with a cap on the XP. Meaning, the level 50 would still have to kill a similar number of monsters as the 25 would have to kill on his own to level. Is it power leveling? Yes. Can the 50 kill more monsters and faster than the 25 could on his own? Yes. Hence the question being asked of Yoshi in the first place. But could someone pull 10 level 45+ mobs, AoE them down, and instantly ding a lower level? NO. The lower level would get more experience than normal, but it would still take a lot longer than the PLing going on now, and would be virtually worthless by the mid 20s to lower 30s. Most higher levels would tire of it long before getting someone close 40 and certainly would not do it regularly for multiple people. In a way, it would be much similar to power level in FFXI. It would speed things up, make them easier, but be a drain on the higher level and not a super benefit versus a balanced group anyway.
2.Difference Between Player and Enemy Levels
Higher level enemies will yield more EXP, while lower level enemies will yield less. This revision will not greatly affect the amount of EXP obtainable. However, a cap will be imposed upon the bonus awarded to players for defeating higher level enemies'

If this cap is indeed not working then yes it is broken