Quote Originally Posted by Travesty View Post
No, it's not opinionated ranting. It's the logical assessment of what will happen. If the the crafting community and the combat community they need to purchase their goods advance at wildly different rates, the economy will be screwed, period. If people are just leap-frogging all the lower levels, the lower level content will fall by the wayside, period.

Just because his design represents freedom of choice doesn't mean it's not inherently flawed or executed poorly.
Once again speculation. You have no way of predetermining these outcomes with anything remotely resembling accuracy.

You say "crafters and battle classes being imbalanced" will destroy the game?

Do you understand the inummerable calculations required to predict such an outcome?

You seem self assured, so please throw some math into this.

Im honestly intrigued, tell me numerically how this imbalance can occur, which items will be involved, which classes and at what lvl and how this all calculates in correlation to each servers individual population trends and buy/selling indexes.

Please share with everyone.