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  1. #1
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Travesty View Post
    No, it's not opinionated ranting. It's the logical assessment of what will happen. If the the crafting community and the combat community they need to purchase their goods advance at wildly different rates, the economy will be screwed, period. If people are just leap-frogging all the lower levels, the lower level content will fall by the wayside, period.

    Just because his design represents freedom of choice doesn't mean it's not inherently flawed or executed poorly.
    Once again speculation. You have no way of predetermining these outcomes with anything remotely resembling accuracy.

    You say "crafters and battle classes being imbalanced" will destroy the game?

    Do you understand the inummerable calculations required to predict such an outcome?

    You seem self assured, so please throw some math into this.

    Im honestly intrigued, tell me numerically how this imbalance can occur, which items will be involved, which classes and at what lvl and how this all calculates in correlation to each servers individual population trends and buy/selling indexes.

    Please share with everyone.
    (0)

  2. #2
    Player
    Senprum's Avatar
    Join Date
    Jun 2011
    Posts
    14
    Character
    Senprum Silvaan
    World
    Moogle
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Once again speculation. You have no way of predetermining these outcomes with anything remotely resembling accuracy.

    You say "crafters and battle classes being imbalanced" will destroy the game?

    Do you understand the inummerable calculations required to predict such an outcome?

    You seem self assured, so please throw some math into this.

    Im honestly intrigued, tell me numerically how this imbalance can occur, which items will be involved, which classes and at what lvl and how this all calculates in correlation to each servers individual population trends and buy/selling indexes.

    Please share with everyone.
    And why they don't do this in others MMORPGs? Seriously man, why we need to do a full study about the situation with many mathematicians and scientists to defend our vision?

    It's a logical conclusion. You should also demonstrate your vision with large studies.
    (2)
    Last edited by Senprum; 10-07-2011 at 05:52 AM.

  3. #3
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    Once again speculation. You have no way of predetermining these outcomes with anything remotely resembling accuracy.

    You say "crafters and battle classes being imbalanced" will destroy the game?

    Do you understand the inummerable calculations required to predict such an outcome?

    You seem self assured, so please throw some math into this.

    Im honestly intrigued, tell me numerically how this imbalance can occur, which items will be involved, which classes and at what lvl and how this all calculates in correlation to each servers individual population trends and buy/selling indexes.

    Please share with everyone.
    It's a f**king logical conclusion. Imbalance breeds imbalance. My lord.
    (2)