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  1. #1
    Player
    JudgeN's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Judge Nightstriker
    World
    Hyperion
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Travesty View Post
    First, I wouldn't be too sure about anything fundamental with this game right now. It's in a huge state of flux. And we've already seen the addition of quests, plus the leve system is a rudimentary quest system.

    Second, even if it's not a quest leveling system, that doesn't mean it has to be a repetitive grind. There are a ton of different ways to create content besides quests. Raids at more frequent level intervals, different kinds of enemies that require different tactics beyond just "beat in face, repeat," more story missions, PvP(though I would personally prefer not), enemy invasions similar to the one's that already exist, but more prominent, etc etc etc.

    Creating a more versatile and interesting game is what they need to do, not take the leveling out of their RPG.
    When they first added quest they added a grand total of 16 I believe and they all had crap rewards, nothing close to quest leveling. And guildleve's o man are they terrible SP, lifeless, Favor doesn't regenerate fast enough, and we haven't had new one introduced in a year I believe. The system was decent on paper but SE don't have the resources to make it good IMO. Dunno man I have a feeling after this game first failure of a year its going to try to follow FFXI footsteps to recover.

    I do agree with your second point it does need more interesting versatile ways to level up but with the unknown size of the team (assuming its small) and the rate in which they put out patches, I just don't see these ways coming anytime special coming soon. At the end of the day the game needs content quickly but if we harp on meaningless stuff like people powerleveling they will never get around to creating it.

    One more then not directed towards you but the tread. Has anyone noticed that weapons/armor below about 40 ARE NOT being made? I have a 14 MRD that i'm trying to level with no powerlevel but I can't get weapons or armor. This seems like one of the major reason people are just powerleveling there way through because all the gear being made by crafters is 40-50 range for materia converting. One of the major flaws with the materia system IMO. Nerf PL isn't going to fix this issue its just going to make it crappier for everyone who's leveling.
    (2)
    Last edited by JudgeN; 10-12-2011 at 08:41 AM.

  2. #2
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    play the game, massochist
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    basically, I interpret this as Yoshi-P sees the sort of power-leveling where a higher level character assists a lower level character (for example by healing them) as OK, but "Sit and do nothing while high levels kill stuff for you' as not OK, and that the fixes will be applied with this in mind.

    Sounds fine to me.
    (2)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Since he isn't changing his mind about power leveling, just let people power level up to level 25. That's halfway right now, and most people are still around that level.
    (0)

  5. #5
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I am surprised myself when you still can get exp while the higher level one who grab the hate first. But it doesnt make any difference for me, coz Im busy chop chop chop in Black shroud...

    btw about no gear under R40 being made, well, I make several gears under R10, and it all sold out. I dont have time to do it again coz Im busy chop chop chop.....
    (0)
    Aion Zwei - Masamune

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    My guess in how it will change is that the system will require you to hit the mob in order to gain EXP. This way you cant really AFK/follow.

    But PLing is here to stay.
    (0)

  7. #7
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by viion View Post
    My guess in how it will change is that the system will require you to hit the mob in order to gain EXP. This way you cant really AFK/follow.

    But PLing is here to stay.
    That may create problems for healers as they will be forced to attack the monsters, healing you say but we aren't healing people at every encounter.
    (1)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Joeking View Post
    That may create problems for healers as they will be forced to attack the monsters, healing you say but we aren't healing people at every encounter.
    Then "Must have Enmity to gain EXP", Healers will generate enmity then.

    Then you will likely see people just hitting of a heal while DD kills lol
    (0)

  9. #9
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by viion View Post
    Then "Must have Enmity to gain EXP", Healers will generate enmity then.

    Then you will likely see people just hitting of a heal while DD kills lol
    But I don't heal minor hp loses I would lose out on some mobs due too I didn't have enmity...

    And using any skill creates enmity as I've tried I was getting a new character PL'd(<<LV15 PUG, dont hate) I used a buff skill (evasion one) on myself only and the monster switch its target to me, so it would still be easily worked around.

    The old exp system should be implemented, I liked how it was LUCK based.

    "Insert Monster Name" has given 37 EXP.
    "Same as above monster" has given 350 EXP.

    So random so great~
    (1)
    Last edited by Joeking; 10-12-2011 at 11:06 AM.

  10. #10
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by viion View Post
    Then "Must have Enmity to gain EXP", Healers will generate enmity then.

    Then you will likely see people just hitting of a heal while DD kills lol
    Also would pigeon
    hole people into fighting 1 mob at a time. i really dont see that working out too well especially with the new link system
    (0)

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