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  1. #1
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    This whole issue could have been avoided, if we had a player test server. I do hope that they consider setting one up, soon.
    (1)

  2. #2
    Player
    Tinydog's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Tiny Dog
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    same complaints happened when abyssea first came out and people were getting 1-90 in a day. People will get over it eventually.
    (0)

  3. #3
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Greetings,

    Sorry it's taken so long for us to discuss, but as I'm sure you're aware we have to wait for concrete information before we post. Foxclon and Yoshida have both posted as a response to the discussions being held here, and other region forums.

    Quote Originally Posted by Foxclon View Post
    Thank you for all of your feedback.

    We have confirmed that an aspect related to inhibiting an over abundance of experience point gains is not working as intended as a consequence of removing the claim system. We will address this issue with patch 1.19a. We will provide more details as they become available, so we would appreciate your patience in the meantime.

    We are sorry that it has taken us a while to comment, and we’re keenly aware of the very harsh comments posted. We ask for your patience and understanding while we work to address the issue and appreciate your continued support of the forums.
    Quote Originally Posted by Naoki_Yoshida View Post
    This is Yoshida, the producer/director.

    I’m sorry that this is late, but I would like to add a few points.

    Power leveling is viewed very differently from player to player, and I still stand by my stance that it should be allowed to a certain extent to bridge the gap between long-time players and newer players. This is because I see it as an act of volunteering, in which the power leveling players are willing to give up their time to help out their friends or family members.

    We expected the extent of power leveling to become evident with the removal of the claim system, but we didn’t foresee the extent to which low level players can sit AFK, while in the same party with a much higher level character fighting monsters, without the level differences between the players being applied to the incoming EXP.

    The calculations for gained EXP have been fundamentally changed in patch 1.19, which has made this issue more difficult to handle. We considered issuing an emergency maintenance to address this, but the release of patch 1.19a is very quickly approaching, so we have decided to fix the issue in patch 1.19a.

    I’m sorry for the confusion that this has caused.
    (89)
    Matt "Bayohne" Hilton - Community Team

  4. #4
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Bayohne View Post
    Greetings,

    Sorry it's taken so long for us to discuss, but as I'm sure you're aware we have to wait for concrete information before we post. Foxclon and Yoshida have both posted as a response to the discussions being held here, and other region forums.
    Thanks Bayohne, and I deeply apologize if any of my personal comments were a bit too sharp. =[
    (7)

  5. #5
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    We expected the extent of power leveling to become evident with the removal of the claim system, but we didn’t foresee the extent to which low level players can sit AFK, while in the same party with a much higher level character fighting monsters, without the level differences between the players being applied to the incoming EXP.
    So this translation makes it pretty clear that they're only fixing the most abusive part of PL'ing, which is the AFK leveling and level 50s claiming for you. I 100% agree with nerfing that part of it. If someone is going to get powerleveled at least have them present and make them claim the mob themselves before they can get good XP from it. It'll still be very fast but I think we'll see a huge decrease from the eyepopping XP/hr numbers people have posted.
    (3)

  6. #6
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Raikki View Post
    So this translation makes it pretty clear that they're only fixing the most abusive part of PL'ing, which is the AFK leveling and level 50s claiming for you. I 100% agree with nerfing that part of it. If someone is going to get powerleveled at least have them present and make them claim the mob themselves before they can get good XP from it. It'll still be very fast but I think we'll see a huge decrease from the eyepopping XP/hr numbers people have posted.
    You feel the need to repeat yourself? I'm sorry, no. Both will be addressed.
    (0)

  7. #7
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Yay! Now we can lock all the unnecessary threads~
    (4)

  8. #8
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Raikki View Post
    So this translation makes it pretty clear that they're only fixing the most abusive part of PL'ing, which is the AFK leveling and level 50s claiming for you. I 100% agree with nerfing that part of it. If someone is going to get powerleveled at least have them present and make them claim the mob themselves before they can get good XP from it. It'll still be very fast but I think we'll see a huge decrease from the eyepopping XP/hr numbers people have posted.
    Actually, I really don't think it will be that fast, even if they just fix that one part. I'm pretty sure it will be slower than a regular party. If the low level player is the one who has to get first claim/aggro, because of the nature of ranged attacks in this game, they're gonna be in significant danger immediately if fighting multiple mobs. It'll be difficult to PL with groups of enemies after they change that.
    (3)

  9. #9
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Travesty View Post
    Actually, I really don't think it will be that fast, even if they just fix that one part. I'm pretty sure it will be slower than a regular party. If the low level player is the one who has to get first claim/aggro, because of the nature of ranged attacks in this game, they're gonna be in significant danger immediately if fighting multiple mobs. It'll be difficult to PL with groups of enemies after they change that.
    I didn't think of that at all, thanks. =]
    But still, there's stoneskin to take the initial brunt if they really wanted to cheat that badly.

    If they take away the chain/link bonus when someone helps you outside your party, I would be able to settle with that.
    (2)
    Last edited by Issac; 10-12-2011 at 04:34 AM.

  10. #10
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Issac View Post
    I didn't think of that at all, thanks. =]
    But still, there's stoneskin to take the initial brunt if they really wanted to cheat that badly.

    If they take away the chain/link bonus when someone helps you outside your party, I would be able to settle with that.
    There's a lot more involved if the PL'er and PL'ee have to be in separate parties. In link situations the PL'ee is going to need to perform actions to claim every single one of the mobs before they can be AOE'd down. Since the PL'er has to wait to kill, they'll need to get hate to prevent the group from beating up the PL'ee. All in all I think it'll be a substantial slowdown and increase in work, which is fair. Just how much the XP/hr goes down I don't think we'll see unless someone is bored enough to try it like this before it's fixed to require it.
    (1)

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